[PlayStation VR] Throw Anything Review
An interesting experience held back by the PS Move controllers7
The Zombie Apocalypse happened, and you need to retrieve relics hidden oddly high up in buildings. The zombies are climbing the sides. What do you need to do? Throw anything! Check out our Throw Anything review!
VR Throw Anything Trailer
There is nowhere to run… and nowhere to hide as zombies climb up the walls hoping to satisfy their appetite for brains. The only way to survive: reload your guns, destroy all furniture in the room, grab them all, and throw anything you can find to take them down.. and we mean ANYTHING.
Face off against starving zombies in high-rise buildings across the globe in the VR action game, Throw Anything!
The premise of Throw Anything is pretty simple. You are retrieving cube relics hidden around the world on buildings way up in the sky. Unfortunately, since it is the apocalypse, zombies are climbing the buildings trying to stop you. You need to take whatever is available to you and throw it out the hole in the buildings and take the zombies out as they climb the walls.
This PSVR title requires the PlayStation Move controllers, and honestly, you should have those if you enjoy playing with your PlayStation VR anyways.
That is the gameplay loop of Throw Anything, where you literally throw anything as zombies climb the building. The game constantly has you looking down the building surveying what zombies you have to contend with them showing up all over the place, and you need to look through the room for anything to throw down at them. It’s a simple concept that is harder in execution.
Throw Anything does give you a pretty decent tutorial to get you up and running. It teaches you the basics of the controls, and you are then off to the races. There are initially five venues, with a secret sixth one you can unlock, that you need to protect. The areas behind are filled with different items, and you need to turn those into weapons of death by dropping them on the zombies that are climbing up the building. Anything in the room is available to pick up and throw at the zombies, and this includes chairs, dresser drawers, videogame consoles, video games… heck you can break bigger furniture into smaller pieces and throw those as well! Everything can be thrown, which is really cool and lives up to the name of the game. You also have weapons that you can strategically use when you have too many zombies moving towards the top.
As you have more and more zombies climbing, you can try to combo hitting multiple zombies with the same objects in one toss. While an effective strategy, most of the time, it’s hard to pull off, and it seems to happen more like happy accidents than anything else. At the end of every level is a boss fight, and all of them are considerably difficult to get through. The boss fights were my favorite thing in the game. I felt the general gameplay was pretty repetitive, but the boss fights had more varied challenges, and all felt like unique encounters.
The only major thing holding this title back is the tracking with the PS Move controllers. The whole concept of the game has you moving all around you as you look down outside the building and then turn around, looking for something to throw. However, the PS Move controllers are notoriously bad at tracking motion since the cameras rely on the light to pick up tracking. It’s not a deal-breaker, but it does hurt the experience. I think Throw Anything probably fares better on other VR platforms for that reason alone.
The game has a very cartoony look to it, which kind of adds to the “everything and the kitchen sink” type of gameplay, which I thought was really fun. The zombies almost give out a high res creepers from Minecraft vibe. It’s an understatement to say I enjoyed the game’s art style, which is a highlight for the game.
Throw Anything is a fun dip into the zombie world without getting too gritty. The gameplay is fun, although a bit repetitive, but the bosses make up for it. The biggest issue is the tracking of the PlayStation Move controllers, which some players will find hard to manage. I’m looking forward to whatever the next version of PlayStation VR will do to take on this particular issue.
This Throw Anything review is based on a PlayStation VR copy provided by
VISUALLIGHT CO., LTD..