We’re working on a review for Superliminal, so I got in touch with Pillow Castle Games to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for taking the time to do this interview. Could you please help us get started by introducing yourselves to our readers?
My name is Christopher Floyd. I did production and design on Superliminal.
PS4B: Superliminal is ready to go on PlayStation 4 and Nintendo Switch. How would you describe the game to someone who’s never heard about it?
It’s like when you pretend to crush someone’s head between your finger and thumb. But a game. But without any fingers, thumbs, or head-crushing.
PS4B: How long did it take to develop the game? Were there any changes between the initial concept phase and the final version of the game? Did you run into any particular hurdles or challenges during development?
All in, it took something like six years to release, and we’re still working on it every day. There were many, many changes throughout. The one I’m closest to: there were something like 20 versions of the game’s story!
PS4B: Are there any differences between the Epic Games Store version and the console versions of Superliminal?
There are no content differences between the PC and console versions.
PS4B: How long would it take someone to play the game from start to finish?
It depends on how good you are at solving perspective-based puzzles! I would say people usually take around four hours or so.
PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this one?
Thanks to everyone who has played the game! It makes us so happy to see people enjoying it!