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PS4Blog.net | August 5, 2021

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Developer Interviews | PS4Blog.net

[PS4Blog.net] Spooky Squid On Russian Subway Dogs

July 23, 2021 |

We’ll be working on a review for Russian Subway Dogs, so I got in touch with Miguel Sternberg to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Heya! I’m Miguel Sternberg, a game designer, pixel artist, and, more recently, a programmer. I run Spooky Squid Games out of Toronto, Canada. We’re probably best known for our platforming slash’em up, They Bleed Pixels. Russian Subway Dogs is our latest game, and I’ve been slowly porting it to various consoles, with the PS Vita being the first to release.

All our games are made with super small teams. In the case of Russian Subway Dogs, the core team was me, Alina Sechkin as co-pixel artist, and musician Peter Chapman, who created the fantastic soundtrack for the game.

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[PS4Blog.net Interview] Carlos Coronado On HORROR TALES: The Wine

July 22, 2021 |

We’ll be working on a review for HORROR TALES: The Wine, so I got in touch with Carlos Coronado to talk about the game. Check it out!

PS4Blog: Hi Carlos! It’s been a while. How are things on your end?

Hi EdEn! Things are working fantastic on my end! Some years ago, I would have never expected to release a game literally everywhere: all consoles, Steam, and the Epic Games Store! Besides that, something really cool happened during the development of HORROR TALES: The Wine. I actually streamed it all on my Twitch channel. This started as a little experiment, and honestly, now I can’t think about developing games without the support of my viewers on my Twitch channel! The channel became so important to support me on my lows. I can honestly say there are some areas of the game that the chat encouraged me to go one step further. Without them, I can say The Wine would be a significantly worse game.

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[PS4Blog.net] Jools Watsham On Pictooi

July 21, 2021 |

We’ll be working on a review for Pictooi, so I got in touch with Jools Watsham to talk a bit about the game. Come check it out!

PS4Blog: Hi Jools! Thank you for joining us this morning. How are you doing?

Hey there! I am doing great. Thanks for having me.

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[PS4Blog.net] DigixArt On Road 96

July 7, 2021 |

We’ll be working on a review for Road 96, so I got in touch with DigixArt to talk a bit about the game. come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get going by introducing yourself to our readers and letting them know a bit about yourself?

Hello, my name is Yoan Fanise, and I’ve been making games for the past 20 years, first at Ubisoft and then at my own studio, DigixArt. I’m more famous for Valiant Hearts than other AAA titles, and that’s the smaller type of games we develop at Digixart with my fury band of great developers. We’re also based in the south of France, next to the sea, and this place rocks!

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[PS4Blog.net Interview] Petite Games On Super Destronaut DX-2

July 6, 2021 |

We’ll be working on a review for Super Destronaut DX-2, so I got in touch with Petite Games to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! Good to have you back with us. How are you doing today?

Hello! I’m glad we’re talking again! I’m doing great! My new game Super Destronaut DX-2 just released. I’m very happy to work with Ratalaika Games again. They did a very good job porting my game to consoles.

I also made a small game recently. It’s a sequel to one of my earlier games from the 3DS era: Infinite Golf 2, coming out on July 8th, exclusively to Nintendo Switch.

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[PS4Blog.net Interview] Gumbo Machine On Ultra Mission

July 5, 2021 |

We’ll be working for a review for Ultra Mission, so I got in touch with Gumbo Machine to talk a bit about this PS Vita game. Come check it out!

PS4Blog: Hi! Thank you for joining us today. How are you doing?}

I’m doing a lot better now that our work on Ultra Mission is pretty much complete. The incoming deadline made me quite nervous, as we finished up the game and prepared it for submission. I do hope players enjoy our work!

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