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PS4Blog.net | September 23, 2020

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Developer Interviews

[PS4Blog.net Interview] Bertil Hörberg On Super Punch Patrol

September 18, 2020 |

We’ll be working on a review for Super Punch Patrol, so I got in touch with Bertil Hörberg to talk a bit about this Nintendo Switch release. Come check it out!

PS4Blog: Hi Bertil! Good to have you back. How are you doing today?

Thank you! I’m good, only panicking slightly about the release.

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[PS4Blog.net Interview] Tic Toc Games On Adventures Of Pip

September 11, 2020 |

I had a lot of fun playing Adventures of Pip for our review, so I got in touch with Tic Toc Games to talk a bit about the game and its path to the Nintendo Switch. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by telling our readers a bit about yourselves and your work?

Marc: Hi! I’m Marc Gomez. I was the Designer/Director on Adventures of Pip. I’ve been working in the game industry since Gameboy Advanced days, making pixel art and animation. I loved it so much, I wanted to make a game all about pixel art evolution, and that led to Adventures of Pip!

Theresa: Hello! Theresa here. I’m a Producer at Tic Toc Games and produced the port to the Nintendo Switch for Adventures of Pip.

Garth: I’m Garth Smith, Director of Technology at Tic Toc Games and the Lead Programmer on Adventures of Pip.

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[PS4Blog.net Interview] Jonathan Holmes On Circuit Dude

September 10, 2020 |

We’re working on a review for Circuit Dude, so I got in touch with indie dev Jonathan Holmes to talk a bit about the game. Come check it out!

PS4Blog: Hi! Welcome. Could you please help us get started by telling our readers a bit about yourself and your work?

I’m a chicken expert who likes programming, rugby, learning languages, politics, and, of course, video games. My special skills include making really tall soft-served ice cream.

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[PS4Blog.net Interview] Stave Studios On Over The Alps

September 8, 2020 |

We’ll be working on a review for Over the Alps on Nintendo Switch, so I got in touch with Stave Studios to talk a bit about the game’s development. Come check it out!

PS4Blog: Hi! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! I’m Samuel Partridge, the studio lead for Stave Studios. Stave is a London-based narrative games studio that I co-founded after working for Failbetter Games and Fusebox Games, two leading (and very different) narrative studios in London. Our debut game is Over the Alps, which is a WWII narrative thriller, which launched on Apple Arcade and has made its way to Steam as well.

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[PS4Blog.net Interview] Azure Flame On Banner Of The Maid

September 7, 2020 |

I enjoyed my time with Banner of the Maid for our review, so I got in touch with Azure Flame to talk a bit about the game’s development and its PS4 and Nintendo Switch release. Come check it out!

PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Hello there! Our indie studio, Azure Flame, was founded by hardcore gamers. We started our career in the gaming industry about ten years ago, but after a few projects that weren’t that special or exciting for us, we felt that we would eventually burn out of passion and love for developing games. Circa early 2017, we sat together and discussed what each of us really, really wanted to do next. It turned out, we all wanted to make a game that would bring us back to the good old times of the Super Nintendo Entertainment System (SNES) era!

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[PS4Blog.net Interview] Snowman On The Alto Collection

September 4, 2020 |

We’re working on a review for The Alto Collection, so I got in touch with Snowman Senior Producer and Lead Producer Andrew Schimmel to talk a bit about the game. Come check it out!

PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Snowman is a small studio at the center of artful experiences. Whether as a developer or a creative partner, our goal has always been the same: to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while. Founded in 2012 with the release of the to-do app Checkmark, we went on to launch Shifts, Circles, and Super Squares before collaborating with Harry Nesbitt on Alto’s Adventure and Alto’s Odyssey. In September 2019, Snowman released Where Cards Fall and Skate City exclusively on Apple Arcade. We are currently working on new titles that we can’t wait to share more about when the time is right!

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