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PS4Blog.net | May 18, 2021

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Developer Interviews | PS4Blog.net

[PS4Blog.net Interview] Studio Seufz On The Longing

April 28, 2021 |

We’ll be working on a review for The Longing, so I got in touch with Studio Seufz to talk a bit about the game’s development. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by introducing yourself to our readers?

Hello, my name is Anselm Pyta. I am an artist and game developer from Germany and co-founder of Studio Seufz. The Longing is my first premium game, where I was responsible for the majority of things. I also did a sad short film called “Fields Of Rape” and various fun minigames like “Murder” and “Lucky Tower” together with Benedikt Hummel.

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[PS4Blog.net Interview] GrimTalin On Long Ago: A Puzzle Tale

April 23, 2021 |

We’ll be working on a review for Long Ago: A Puzzle Tale, so I got in touch with GrimTalin to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! How is everything on your end?

Hi! I have to say right off the bat that this has been quite a strange year for me – and for most people, I’m sure. But in terms of making games, it was definitely the weirdest time. First of all, there was this pandemic which changed a lot in our lives and our habits. Then the stress associated with all of it. Which all added to my predisposition for anxiety episodes, exacerbated by my feeling that I was progressing too slowly with development. And the isolation, mandated or self-imposed one later on surely didn’t help with all of that. I’m not much of a socialite, but I do enjoy having a cup of coffee with friends once in a while or visiting family. So all these changes alone were things I never had to experience before while working on a game.

But then last summer, I found out I had to have gallbladder removal surgery as soon as possible – so I went ahead and did that in September, with all the dieting and post-recovery. And to top the year off, as much as I tried to avoid it, I did end up catching the damn virus at the end of February and later got hospitalized for ten days. I was coughing so bad when I was standing that I couldn’t breathe, and I’d pass out if I didn’t lie down to try to take tiny breaths very rapidly to stabilize myself.

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[PS4Blog.net Interview] Restless Corp On Little Kite

April 1, 2021 |

We’ll be working on a review for Little Kite, so I got in touch with Andriy at Restless Corp to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us this afternoon. Can you please help us get started by telling our readers a bit about yourself and your work?

My name is Andriy, and I am a leader of the Restless Corp team located in Ukraine. Restless Corp started when my partner – Ihor – and I started to develop a game called Restless Hero while still being University students. We decided to go for pixel art as it was personally easier for us as we did not have any prior experience making art since we both focused on programming and computer science. Being a part of the game developers community, we were communicating with a lot of game devs, and only a few of them were able to port and release their games on consoles.

That is when we decided to help other developers in porting and publishing their games on consoles. Now we have four people working in our team. In less than a year, we managed to publish three games and conducted a successful Kickstarter campaign for Johnny Rocket.

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[PS4Blog.net Interview] Echodog Games On Signs Of The Sojourner

March 12, 2021 |

We’ll be working on a review for Signs of the Sojourner, so I got in touch with Echodog Games to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! I’m a game designer, and at Echodog wear many other hats as well–production, business, some marketing, etc. We also had Holly Rothrock handling all the art and UI and Zach Vinless doing all the programming. We also worked with several external collaborators on writing, music, and other roles.

Signs of the Sojourner is our debut game as a studio, though we all have previous industry experience. I started off working on MMOs at Nickelodeon and met my co-Echodogs when we were all working at mobile game studio Nix Hydra.

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[PS4Blog.net Interview] MD Games On POSTAL Redux

March 9, 2021 |

We’ll be working on a review for POSTAL Redux, so I got in touch with MD Games to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi there… and sure! We’re MD Games, a Polish porting company established to bring indies to new platforms, mainly from PC to consoles. We have a publisher status on Sony, Microsoft, and Nintendo platforms, including PlayStation 5 and the Xbox Series systems. However, our first project was quite an old school one! We brought Postal REDUX to the Nintendo Switch last year, and now the PS4 version is just around the corner. We’re really proud that we could team up with the Running with Scissors guys and take care of their gem on consoles.

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[PS4Blog.net Interview] Alan Edwardes On Estranged: The Departure

February 22, 2021 |

We’ll be working on a review for Estranged: The Departure, so I got in touch with Alan Edwardes to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by telling our readers a bit about yourself and your work?

I’m a software engineer from the North of England. I started to mod games in my spare time and created a Half-Life: 2 map called Splooshe in 2011 – later released as a workshop item.

That map evolved into Estranged: Act I, which was released for free on Steam back in 2014. I subsequently spent six years – still in my spare time – working on a standalone sequel, Estranged: The Departure. The rest is history!

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