We’ll be working on a review for Quest of Dungeons on Nintendo Switch 2, so I got in touch with David Amador to talk a bit about the game and the project. Come check it out!
PS4Blog: Hi! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?
Hi everyone, so I’m David, the founder of Upfall Studios, and I’ve been working and developing games for several years now, both independent games, like Quest of Dungeons, and contract work collaboration with other teams.

PS4B: On that note, Quest of Dungeons is now out on Nintendo Switch 2. How would you describe the game to someone who’s new to the game?
Yes, that’s right. Quest of Dungeons is a roguelike dungeon crawler with a 16-bit art style, but one with a more traditional approach to the roguelike genre. It still has procedural content, and it’s a new experience: you start a new game, but it’s also turn-based, grid-based movement, with permadeath. So while there is unlockable content, it’s mostly new areas/modes to play. You really do start from scratch with a new character each time you lose in the game.

PS4B: Is there anything new for the Nintendo Switch 2 version of Quest of Dungeons?
I tried to take advantage of the Nintendo Switch 2 capabilities as much as possible if it made sense to enhance the game. So there is a mouse mode, which can be activated at any time; just put the right Joy-Con 2 on the table, and you can now control the game entirely like that, grabbing the controller again and switching back to gamepad mode.
There’s also the possibility to change to higher resolution and high frame rate if the TV allows. While on pixel-art this won’t be as noticeable as a 3D game, outputting at 4K on a TV does give the pixels a bit more of a “crunchy feel”. There’s a new CRT filter effect for those who want to give it even a more retro feel.
We’ve also added a monsterpedia where one can track how many of each monster they have defeated, and finally, a whole new mansion called “The Abyss”, which is a new place with new monsters players can keep adventuring once they beat the main game. There’s a variety of other tiny improvements across the game – maybe even introducing new bugs!

PS4: Any chance we might get a physical release for Quest of Dungeons on Nintendo Switch 2, as was the case for the Nintendo Switch version?
I would love for that to happen, but there are no plans at the moment. What I usually answer to fans about physical editions is that the best chance their favorite game has to show up in physical editions is for them to ask their favorite store to manufacture them, showing there is demand and it’s easier for developers to start the conversations.

PS4B: And that’s all the time we have for today. Is there anything else you’d like to add before we go?
I want to take the opportunity to say thank you to all the fans who supported my work over the years. Despite being a 12-year game, what brings me back once in a while with new content (when it makes sense) is that people are still excited about it; none of these versions would have happened without them. For anyone starting the game for the first time, I hope you have fun!
