[PS4Blog.net Interview] Polyfox On Locomotion
We’ll be working on a review for Locomotion, so I got in touch with Polyfox to talk a bit about the game’s development for its Nintendo Switch debut. Come check it out!
PS4Blog: Hi! Thank you for joining us. Could you please help us get started by telling our readers a bit about yourself and your work?
Howdy! Thank you for having us!
We are Polyfox, a small indie games studio based remotely. Last year we released our first game Locomotion on Steam! Now our train game is about to be pulling into a new platform.
PS4B: On that note, Locomotion is set for a July 30 release on the Nintendo Switch. How would you describe the game to someone who’s never heard about it?
We are super excited to be releasing on July 30 – which happens to be International Friendship day!
Our game is all about helping the train conductor solve puzzles to navigate the world of Locomotion. You must help him retrieve his gold from the dang varmints that stole it as you journey out on a grand adventure, easily polished off in a few hours!
Our puzzle game is perfect for brightening up a rainy afternoon, or for those looking for a super family-friendly experience. Puzzles, treasures, and adventures await!
PS4B: How long did it take to develop the game? Were there any particular hurdles or challenges you had to overcome during development?
Around three years. After meeting at college, we later started production in 2017. We’re excited to say our loveable game first launched in 2019 on Steam
A particular hurdle for us was functioning as a proper studio. As this was our first game, we had a lot to learn. From working remotely together to balancing development work with full-time jobs – it was quite a steep learning curve!
One thing we’re proud of is how far Locomotion has come. As we’ve grown as a team, the game has gone from strength to strength.
We are our own harshest critics. While this has helped develop the game, it can be quite straining at times. It’s always refreshing to see how far we’ve traveled or when we see others enjoying the game.
A key point we’ve learned during development is: Remind yourself of how far you’ve come. It’s easy to forget the milestones but so awesome when you look back on it!
PS4B: Are you considering working on additional stages for Locomotion to be made available at a later date as DLC?
We have created Locomotion to be a standalone game. With four wonderful worlds to explore and 52 enticing levels to puzzle over, we have no plans for expanding Locomotion in the future.
Whilst no trains are currently on Polyfox’s horizon, we are now working on a new super-secret game!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Cheers for having us on!
We’ve also launched a mailing list! We’re sending out ten positive postcards, sent by the conductor on his travels, straight to your inbox. We have a bunch of goodies lined up, such as playlists, exclusive wallpapers, and even a free copy of the game for one lucky reader!
Feel free to join our mailing list, wishlist the game, and have fun out there!