[PS4Blog.net Interview] Dennis Witte On Windscape | PS4Blog.net
Windscape is making its way to the Nintendo Switch next month, so I got in touch with Dennis Witte to talk about the game’s development. Come check it out!
PS4Blog: Hi! Welcome. Can you please introduce yourself to our readers?
My name is Dennis Witte, I’m 30 years old and live in Hamburg, Germany.
PS4B: Windscape is releasing on Nintendo Switch on March 27. How would you describe the game to someone who has never heard about it?
Windscape is a colourful action adventure in which you help the protagonist Ida to save the world from unknown powers. During the course of the game, players will traverse through dark dungeons, ancient ruins and huge forests as well as meet many funny characters who will help you along the way.
PS4B: The influence from The Legend of Zelda is strong. What drew you to pay homage to Nintendo’s beloved series?
Since I grew up with that franchise, I have naturally developed a special bond with its titles. As many others too, I simply love the beautifully crafted worlds which entice you to explore every nook and cranny and lose yourself for a short time.
PS4B: How long did it take you to develop the game? Were there any particular hurdles or challenges you had to overcome?
Windscape is the first game I have ever created which is why development took extremely long. A lot of problems which I couldn’t even dream of suddenly came out of nowhere and kept delaying progress again and again. In particular, multi-platform support became a big challenge especially since some platforms didn’t even exist back when I started my project.
PS4B: With the game now ready to go, are you considering working on any additional content to expand on the adventure?
As of now, I don’t have any explicit plans. Let’s wait for Windscape’s release first!
PS4B: And that’s all the time for today. Thank you for taking the time to do this interview. Is there something else you’d like to add?
Yes, I would like to thank the Windscape Steam community for their awesome help in creating the game, they were very supportive! If you’re interested you can already check out Windscape on Steam, in its (nearly final) Early Access version. On March 27th, the final game will be published on Steam, Nintendo Switch and Xbox One. I would also like to thank you for the opportunity of sharing my story with you.