[PS4Blog.net Inrteview] Toadman Interactive on Immortal: Unchained | PS4Blog.net
We have reviewed Immortal: Unchained on PS4, so I got in touch with Toadman Interactive to talk about the game’s development for Sony’s console. Come check it out!
PS4Blog: Good afternoon! Thank you for joining us today at PS4Blog.net. Could you please get us started by telling our readers a bit about yourself and your work?
We’re Toadman Interactive and, well, we’re huge action-RPG fans!
PS4B: Immortal: Unchained is now out on PlayStation 4. How would you describe the game to someone who’s never heard about it?
Immortal: Unchained is a hardcore action-RPG where players are up against a cataclysmic event. The game is heavily skill-oriented, and death is to be expected.
PS4B: How long did it take to develop the game for its PS4 release? Where there any particular hurdles or challenges you had to overcome?
The game has been in development for three years, and the main challenge was really to make the game constantly challenge the player in interesting ways. That took a lot of testing and tweaking.
PS4B: Are you considering working on any extra content for the game to be made available as free or paid DLC?
Yes! We want to keep supporting the game with both free and paid extra content.
PS4B: And that’s all the time we have today. Would you like to add anything before we go?
Just that it has been a lot of fun developing the game, and we hope that players get an equally great experience!