We’re working on a review for TaniNani, so I got in touch with indie WhyKev to talk a bit about this Nintendo Switch release. Come check it out!
PS4Blog: Hi! Thank you for taking the time to join us. Could you please introduce yourself and tell our readers a bit about your work?
Hi, thank you for having me! My name is Kevin, and I’ve worked in the industry for about six years, with several games available across multiple platforms by now. After that, I felt I wanted to take some sort of step back and just work on something smaller that I’ve wanted to finish for a while. Along the way, I made sure that I have fun and learn something new, which is easier when working alone because you can take your time. So that first project is TaniNani!
PS4B: On that note, TaniNani is ready to go on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
I would describe it as a cute puzzle game with a simple core mechanic that’s easy to learn and stays fresh with the addition of new mechanics that add another layer to the gameplay. You can play the game at your own pace and can even turn off optional challenges if they stress you out. When you’re relaxing on the couch after a hard day of work or if you’re on the morning commute, you can bring out TaniNani and play through a few levels!
PS4B: How long did it take to port the game to Nintendo’s console? Where there any particular hurdles or challenges you had to overcome?
Since this wasn’t my first Nintendo Switch game working as a programmer, I was prepared for the port to the Nintendo Switch. So getting the game running didn’t take any time at all. I did have a little back and forth to make sure that the Nintendo Switch version got the “quality of life” patches the other platforms got after the first release. So now, all platforms are on the same update, which is a good feeling.
PS4B: Are you considering working on creating additional levels for TaniNani to be made available as DLC?
I always have new ideas… things that hold me back are my worries that nobody would want more levels. Getting through 120 levels will take a while. I’ve had players who took around 11 hours to get through the game. So if you’re reading this and want more levels, let me know!
PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this one?
Again, thank you for having me! There are two more things: if you buy TaniNani, then I hope that you have fun. Thank you for supporting me! If you know someone who would enjoy this puzzle game, then send it their way, because that also helps. Last but not least, I hope that those who are reading this are doing great, that you follow your dreams and reach your goals.