[PS4Blog.net Interview] Lozange Lab On Swim Out

by EdEN, Owner

We’re currently playing Swim Out for our review, so we got in touch with the team at Lozange Lab to talk about the game’s development for its Nintendo Switch release.

PS4Blog: Hi! Thank you for joining us this morning. Could you please get us started by introducing yourself to our readers and telling them a bit about your work?

Hi! We’re Lozange Lab, an independent developer from Metz, France. We build interactive installations and indie games.

PS4B: Swim Out is now out on Nintendo Switch. How would you describe the game to someone who’s never heard about it?

Swim Out is a turn-by-turn puzzle game where you control a swimmer trying to reach for the ladder. You can move everywhere with one condition: never cross the path of another swimmer! It’s a pretty challenging game, bathed in a sunny and relaxing atmosphere.

Swim Out 1

PS4B: How long did it take to port the game to the Nintendo Switch? Where there any particular hurdles or challenges you had to overcome during development?

The porting process was very smooth – a few weeks of development. We made some changes to support specific Nintendo Switch features, and are super happy with the result. Swim Out was designed to look beautiful on big screens and to have a shorts sessions of gameplay, so it’s perfect for the Nintendo Switch since you can play on your TV and on the go.

Swim Out 2

PS4B: With the game now live on Switch, are you currently working on a new project you might bring to Nintendo’s hybrid console?

Can’t say much for now, but yes, we’re working on a new exciting project! For now, we haven’t decided on which platform we’ll publish it.

Swim Out 3

PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we end this one?

Thanks for playing Swim Out!

Swim Out 4

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