Image Image Image Image Image Image Image Image Image Image

PS4Blog.net | September 28, 2021

Scroll to top

Top

Team17 | PS4Blog.net

[PS4Blog.net Interview] Navegante On Greak: Memories of Azur

August 25, 2021 |

We had fun reviewing Greak: Memories of Azur on Nintendo Switch, so I got in touch with indie studio Navegante to talk a bit about the game. Come check it out!

PS4Blog: Good morning. Thank you for joining us today. Can you please help us get started by telling our readers a bit about yourself and your work?

Hello, my name is Rodrigo Fernandez, and I am the Co-Creator and Lead Programmer for Greak: Memories of Azur at Navegante.

Read More

Greak: Memories of Azur Out Today

August 17, 2021 |

2D Metroidvania Greak: Memories of Azur from Navegante Entertainment and Team17 is ready to go on Nintendo Switch and PlayStation 5. Come check it out!

Read More

[Nintendo Switch] Greak: Memories Of Azur Review

August 14, 2021 |

Greak: Memories of Azur from Team17 and Navegante Entertainment is a great-looking and fun 2D Metroidvania. Learn more in our Greak: Memories of Azur review!

Greak: Memories of Azur from Team17 and Navegante Entertainment is a great-looking and fun 2D … Read More

[PlayStation 4] Going Under Review

April 12, 2021 |

Take on colorful dungeon crawler Going Under from Aggro Crab Games and Team17 about an unpaid intern in dystopian Neo Cascadia. Check our Going Under review!

Read More

[PlayStation 4] Narita Boy Review

April 2, 2021 |

Narita Boy from Studio Koba and Team17 is a retro-tastic 1980s infused 2D action adventure you have to check out on PS4. Learn more in our Narita Boy review!

Read More

[PS4Blog.net] Studio Koba On Narita Boy

March 31, 2021 |

We’ll be working on a review for Narita Boy, so I got in touch with David Flores over at Studio Koba to talk a bit about the game. Come check it out!

PS4Blog: Good morning! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! First of all, thanks for the interview! I’m David Flores, Technical Lead and Game Designer Assistant over at Studio Koba. My background is as a programmer. I have spent more than 20 years programming software, but this is actually my first video game!

I was making video games in my spare time, but this is the first time as a “professional,” so I hope it will be the first of many more games yet to come! There are only five of us at Studio Koba, so we’re a really tiny team. Because of this, I had my hand in almost all parts of the game’s development, from building the tools to implementing little tiny parts here and there.

But the parts I dedicated most of my time to were the combat and the game’s feel, along with Daniel Tomás. Our mission was that the gameplay was at least of the same quality as the aesthetic and the sound – which are awesome! I didn’t want the player feeling that the game was only a “pretty face.”

Read More

PS4Blog.net