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PS4Blog.net | May 19, 2021

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Stingbot Games | PS4Blog.net

[Beyond PlayStation] The Forbidden Arts Review

August 8, 2019 |

Action adventure platformer The Forbidden Arts is a fun game in which you take control of pyromancer Phoenix on his journey of self-discovery. Learn more in our The Forbidden Arts review!

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The Forbidden Arts Out Today

August 7, 2019 |

Stingbot Games is ready for today’s release of The Forbidden Arts on the Nintendo Switch. Come learn more about it!

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The Forbidden Arts Out Next Week

July 29, 2019 |

Stingbot Games is putting the final touches on The Forbidden Arts for its August 7 Nintendo Switch release. Come check it out!

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[PS4Blog.net Interview] Stingbot Games On The Forbidden Arts

July 26, 2019 |

We’re working on a review for The Forbidden Arts, so I got in touch with Stingbot Games to talk about this release. Come check it out!

PS4Blog: Good morning! Thank you for joining us. Can you help us get started by telling our readers about yourself and your work?

My name is Sterling Selover, and I’m the owner of Stingbot Games. We focus on PC and console game development. I’m also the designer, programmer and visionary behind The Forbidden Arts, a game that is releasing on August 7, 2019. I began developing mobile games in 2011, and have been working on PC/console since 2014.

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[PS4Blog.net Interview] Stingbot Games On The Forbidden Arts

January 22, 2018 |

The Forbidden Arts will be making its way to PlayStation 4 in 2019, so I got in touch with Stingbot Games to talk about the game’s development for Sony’s home console.

PS4Blog: Hi! Thank you for taking the time to join us at PS4Blog.net! Could you please tell our readers a bit about yourself and your work?

My name is Sterling Selover, and I’m the President/CEO of Stingbot Games. I’ve been a gamer since I could walk and my first console was the Sega Game Gear. I love to make and play video games, play music, travel and spend time with my family. My favorite game genre is RPG, but I enjoy pretty much everything. Stingbot is just myself, but my wife helps with level design. I hire out the majority of the art, but I do all the programming, design, music, story, dialogue, etc. I wear a lot of hats, as is the case with a lot of indies. I do this type of work because I love it and I guess I’m lucky in that regard.

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