Serenity Forge | PS4Blog.net
Where the Water Tastes Like Wine is a narrative-driven game on Nintendo Switch and PS4 that caught my attention, so I got in touch with Johnnemann Nordhagen to talk a bit about its development. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Thank you for joining us this morning. Can you please help us get started by telling our readers a bit about yourself and your work?
Hi there! Thanks for having me on the site. I’ve been in games a long time – since 2003 when I was a QA tester for Sony. Since then, I’ve done a lot of things, working for 2K games on the BioShock series and founding The Fullbright Company to make Gone Home. But most recently, I’ve been working with my company, Dim Bulb Games, on some projects, including Where the Water Tastes Like Wine.
We’re working on a review for The Alto Collection, so I got in touch with Snowman Senior Producer and Lead Producer Andrew Schimmel to talk a bit about the game. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?
Snowman is a small studio at the center of artful experiences. Whether as a developer or a creative partner, our goal has always been the same: to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while. Founded in 2012 with the release of the to-do app Checkmark, we went on to launch Shifts, Circles, and Super Squares before collaborating with Harry Nesbitt on Alto’s Adventure and Alto’s Odyssey. In September 2019, Snowman released Where Cards Fall and Skate City exclusively on Apple Arcade. We are currently working on new titles that we can’t wait to share more about when the time is right!
We’re working on a review for The King’s Bird, so I got in touch with Serenity Forge to talk about the game’s development. Come check it out!
PS4Blog: Hi! Thank you for joining us this morning. Can you help us get started by introducing yourself to our readers?
My name is Kevin, and I’m a co-founder at Serenity Forge, the development studio behind The King’s Bird. I’m a producer and lead level designer behind the game, and I’m also involved in other titles like Once Upon a Coma, Where the Water Tastes Like Wine, and a few unannounced titles.