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[ Interview] Pablo Coma On Healer’s Quest

July 1, 2021 |

We had a lot of fun reviewing Healer’s Quest, so I got in touch with Pablo Coma to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! My name is Pablo Coma. I’m a solo game developer from Belgium. I worked for more than ten years for the Smurfs’ studio, where I was creating HTML5 games and supervising the creation of games starring the Smurfs (Smurf’s Village, Smurfs Epic Run, etc.). During my spare time, I developed Healer’s Quest alone. The game was released on PC in 2018, then a year later on Mobile devices, and in February 2021, it landed on the Nintendo Switch.

Since the PC release of Healer’s Quest, I’ve been working on a new indie game called Necro Story. I also left the Smurfs’ studio and am now working full-time as Game Director and Game Designer for Appeal Studios, a Belgian game development company.

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