We’re currently playing Crawl for our review, so we got in touch with Powerhoof to talk about the game’s development and release.
PS4Blog: Hi! Thank you for joining us today. Could you get us started by introducing yourself to our readers and telling them a bit about your work?
Hi, I’m Dave Lloyd, and I’m the coder half of Powerhoof. My partner in crime is Barney Cumming who’s the artist, and we tend to collaborate on the design (or argue about it, whichever term you prefer).
We both worked together at a few different game studios in Melbourne, Australia before starting Powerhoof almost five years ago. We’d been doing some game jams with a focus on local multiplayer, and that’s influenced our first few projects. We love game-jamming and working on quirky ideas, and we feel super lucky to call this our job!
Crawl from Powerhoof is an interesting game that will be making its way to the PS4 next month on April 11.
The premise of the game is that you’ll get a chance to control either the hero or the monsters in this game, for two completely different experiences!