MichaelArts LLC | PS4Blog.net
We’re currently working on a review for The Path of Mothus, so I got in touch with indie Michael Hicks to talk about the game’s development for its PS4 release.
PS4B: Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
Thanks for having me! I’ve made video games since I was young (like 11 or so), and eventually released a game called Pillar for PS4. This was my first commercial release! Since then I’ve spent the last three years working on The Path of Motus. I love all types of games, but the focus of my recent projects has been to make something that hopefully gives you different perspectives on real-life topics. I’m interested in how gameplay can be used to convey specific ideas or messages! Interactivity is what makes our medium unique, and I feel a lot of time we’re not using it to the fullest potential. As an industry, it seems like we rely on cutscenes or narrative 95% of the time for these things… but I think gameplay can convey interesting things too!
Pillar is a puzzle collection of psychological mini-games where players will guide multiple characters through a series of logic-based puzzles, which supposedly tells you what sort of personality you have. Once You start the game you have a choice of six personality traits to choose from: distant, focused, giving, capable, enduring and renewing.
Michael Hicks, designer/programmer/musician for MichaelArts, LLC, got in touch with us to mention that Pilar, a psychological minigame collection, has been released on the PlayStation 4.