Insatiable Cycle | PS4Blog.net
The FREE GAME giveaway for We Should Talk. is going smoothly… but if you want a chance to win a free copy of this game, then you better act fast!
Giveaways are free to enter, and you could win …
We’ll be working on a review for We should talk., so I got in touch with Carol Mertz to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for joining us this morning. Can you please help us get started by telling our readers a bit about yourself and your work?
Hi there! I’m Carol Mertz—I’m an indie game designer, and the producer, co-designer, and co-developer of We should talk. I’m honored to have been able to create this game alongside five other talented folks—Jordan Jones-Brewster, Nobonita Bhowmik, Francesca Carletto-Leon, Kat Aguiar, and Jack Schlesinger. The six of us came together as a student team with the goal of designing a game that challenges traditional transactional romance in games. We feel that the “sentence spinner” that we designed does what we set out to accomplish—it pushes relationship-building games forward by expanding the realm of player choice.
All of our team members are recent MFA graduates from the NYU Game Center. While We should talk started with the team together on-campus in Brooklyn, NY, our team members now span as far globally as Bangladesh, Japan, St. Louis, MO, and Madison, WI.