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HOF Studios |

[ Interview] HOF Studios On Depth Of Extinction

July 2, 2020 |

We’ll be working on a review for Depth of Extinction, so I got in touch with HOF Studios to talk a bit about the game. Come check it out!

PS4Blog: Welcome to! Thank you for joining us this afternoon. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi, I’m Mike Stumhofer, the founder of HOF Studios. I’ve been working in IT on the programming side for almost twenty years now and started making games about ten years ago. Around five years ago, I decided to get more serious about games and try working on some commercial projects. Since then, I’ve finished and launched Cubicle Run on mobile and Depth of Extinction on PC and consoles. I’ve also published Polyroll on Nintendo Switch and Steam. I also do game jams fairly often and have done two games with friends for Ludum Dare jams. I’m currently working on my next project, which is a “sequel” to Depth of Extinction.

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