Gwen Frey | PS4Blog.net
We’re working on a review for Kine, so I got in touch with Gwen Frey to talk a bit about the game’s development. Come check it out!
PS4Blog: Good morning! Good to have you with us today. Could you please help us get started by telling our readers a bit about yourself and your work?
Sure! I’m a game developer with over a decade of experience ranging from MMOs to AAA, to indie games. My first shipped title was Marvel Heroes Online. I worked at Irrational Games for many years developing BioShock Infinite and various DLCs for that until they eventually shut down.
After that, I co-founded The Molasses Flood, where I was the CFO and one of six developers. I helped launch our flagship title The Flame in the Flood as the sole animator, tech artist, and generalist. Finally, I left The Molasses Flood to establish my own solo studio so that I could develop Kine. In general, I love working on games that are rich with story and have compelling art styles.