GrimTalin | PS4Blog.net
We’ll be working on a review for Long Ago: A Puzzle Tale, so I got in touch with GrimTalin to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! How is everything on your end?
Hi! I have to say right off the bat that this has been quite a strange year for me – and for most people, I’m sure. But in terms of making games, it was definitely the weirdest time. First of all, there was this pandemic which changed a lot in our lives and our habits. Then the stress associated with all of it. Which all added to my predisposition for anxiety episodes, exacerbated by my feeling that I was progressing too slowly with development. And the isolation, mandated or self-imposed one later on surely didn’t help with all of that. I’m not much of a socialite, but I do enjoy having a cup of coffee with friends once in a while or visiting family. So all these changes alone were things I never had to experience before while working on a game.
But then last summer, I found out I had to have gallbladder removal surgery as soon as possible – so I went ahead and did that in September, with all the dieting and post-recovery. And to top the year off, as much as I tried to avoid it, I did end up catching the damn virus at the end of February and later got hospitalized for ten days. I was coughing so bad when I was standing that I couldn’t breathe, and I’d pass out if I didn’t lie down to try to take tiny breaths very rapidly to stabilize myself.