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The Path of Motus |

[FREE Game] The Path of Motus GIVEAWAY (PlayStation 4 – US + EU PSN)

August 9, 2018 |

Tracey reviewed The Path of Motus, a puzzle adventure game, from Michael Hicks.

We gave it a 8.5 out of 10, and quoted it a “Fun platformer puzzle game with an interesting message“!

Here’s an excerpt of our review:

The Path of Motus is a fun puzzle platformer with an interesting way of presenting us with an anti-bullying message. The game has a solid art style, entertaining logic-based puzzles, and a story in which you will engage with different stages of Motus’ life to better understand what is going on in this world of his. If you’re looking for a different type of game, then be sure to check The Path of Motus on PlayStation 4!

Now’s YOUR time to win a FREE US PSN copy of The Path of Motus on the PlayStation 4.

The giveaway ends on August 26th, 2018 at midnight (PST).

Good luck!

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[PlayStation 4] The Path of Motus Review

July 18, 2018 |

The Path of Motus is a puzzle heavy adventure game that is a lot of fun. Find out why in our The Path of Motus review!

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The Path of Motus Out Now On PS4

July 17, 2018 |

Indie Michael Hicks has now released The Path of Motus on PlayStation 4. Come check out the game’s trailer as well as some new info and screens!

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[ Interview] Michael Hicks On The Path of Motus

July 4, 2018 |

We’re currently working on a review for The Path of Mothus, so I got in touch with indie Michael Hicks to talk about the game’s development for its PS4 release.

PS4B: Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?

Thanks for having me! I’ve made video games since I was young (like 11 or so), and eventually released a game called Pillar for PS4. This was my first commercial release! Since then I’ve spent the last three years working on The Path of Motus. I love all types of games, but the focus of my recent projects has been to make something that hopefully gives you different perspectives on real-life topics. I’m interested in how gameplay can be used to convey specific ideas or messages! Interactivity is what makes our medium unique, and I feel a lot of time we’re not using it to the fullest potential. As an industry, it seems like we rely on cutscenes or narrative 95% of the time for these things… but I think gameplay can convey interesting things too!

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