Defender's Quest: Valley of the Forgotten DX | PS4Blog.net
Tracey reviewed Defender’s Quest: Valley of the Forgotten DX, a tower defense featuring RPG elements on the PlayStation 4, from Level Up Labs. We’ve even interviewed Level Up Labs about their Defender’s Quest: Valley of the Forgotten DX release!
We gave it a 8 out of 10, and quoted it a “Hectic and challenging tower defense/RPG“!
Here’s an excerpt of our review:
If you’re looking for a fun and challenging tower defense/RPG on PlayStation 4, then Defenders Quest: Valley of the Forgotten DX will scratch that itch. If you ever played Final Fantasy Crystal Defenders, then you’ll feel right at home when you take this one for a spin on PS4. There’s a lot of content to play, plenty of customization options and a ton of potential combinations for your team of defenders and the skill and abilities they can use.
Now’s YOUR time to win a FREE US PSN copy of Defender’s Quest: Valley of the Forgotten DX on the PlayStation 4.
The giveaway ends on October 28th, 2018 at midnight (PST).
We’re working on a review for Defender’s Quest: Valley of the Forgotten DX, so I got in touch with the game’s developer to talk about the version that is releasing this week on PlayStation 4.
PS4Blog: Hello! Thank you for taking the time to do this interview. Could you please introduce yourself to our readers and tell them a bit about your work?
My name’s Lars Doucet — I used to make educational Flash games back in the day before I started working on the Defender’s Quest series, which is now my main job. I got my start putting those games on Kongregate, and one of them, Super Energy Apocalypse (an RTS about sustainable energy use — and zombies!), was popular enough to attract the attention of one of the guys who worked there, Anthony Pecorella. He got a small MacArthur foundation grant to make an educational game about cell biology and hired me to do the programming, which resulted in a little cell biology RTS called CellCraft.
We started a company together (Level Up Labs) with the goal of making CellCraft 2, but when we couldn’t get funding for that, we both went back to our day jobs and started working on Defender’s Quest on the side. We launched a super primitive version of it in 2012, and it was successful enough for me to make games full time. I’ve been working on the Defender’s Quest series ever since.