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League of War: VR Arena | PS4Blog.net

[FREE Game] League of War: VR Arena GIVEAWAY (PlayStation 4 VR – US PSN)

February 14, 2018 |

ThePeltonian reviewed League of War: VR Arena on PlayStation 4 VR, an head-to-head, hands-on, fast-paced tabletop war game, from MunkyFun. We’ve also interviewed the developer right here!




We quoted it a “Interesting PS VR release“!

Here’s an excerpt of our review:

When everything comes together, it plays fairly well and is enjoyable for the first few hours.

Now’s YOUR time to win a FREE US PSN copy of League of War: VR Arena on the PlayStation 4 VR!

The giveaway ends on February 28th, 2018 at midnight (PST).

Good luck!

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[FREE GIVEAWAY] PS4Blog.net’s HUGE Holiday 2017 GIVEAWAY

December 7, 2017 |

We’ve been doing giveaways for a while now, and since the holiday season is now in full swing, we thought it would be great to launch a new edition of our HUGE yearly giveaway, which proved to be VERY popular last year! Interested? Then read below to find out what YOU could win for FREE!

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[PS VR] League of War: VR Arena Review

December 4, 2017 |

League of War: VR Arena is a head-to-head, hands-on, fast-paced tabletop war game now available on PS VR. Learn more about it in our League of War: VR Arena review!

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[PS4Blog.net Interview] MunkyFun On League of War: VR Arena

November 23, 2017 |

We’re currently playing League of War: VR Arena for our review so we got in touch with the team at MunkyFun to talk about the game’s development.

PS4Blog: Welcome to PS4Blog! Thank you for taking the time to do this interview. Could you please introduce yourself to our readers and tell them a bit about your work?

My name is Nick Pavis, and I’m the CEO and co-founder of MunkyFun, an independent game developer/publisher based in San Francisco. Our studio was started by a small group of passionate Ex-LucasArts game developers, with a deep history of console development. Over the years we have developed and published games on various platforms: PlayStation, PC, mobile devices and now VR. Our forte tends to be in core gaming experiences with high production values.

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