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[ Interview] TreeFortress Games On HoloBall

November 22, 2016 |

We’re currently reviewing HoloBall on PS VR, so we got in touch with TreeFortress Games to talk about the game’s development for Sony’s VR hardware.

PS4Blog: Hi! Welcome to Thank you for joining us. Could you pleas get us going by telling our readers a bit about yourself and your work at TreeFortress Games?

My name is Shawn Blais, and I’m the lead developer and producer at TreeFortress Games. I handle everything from programming to project management, pr, business development and everything in between. My development partner in crime is Mike Gaboury who handles all the art direction and game design for our titles. Our CEO is Grant Skinner, who handles financing and logistics.

We’ve been making games since 2013 for Mobile and Steam, but had struggled to find our niche. Once receiving a VR dev kit last spring, we were completely blown away. A few weeks later, we had completely embraced VR as the future for our studio! We had always made 2d games in the past, so learning 3d was a massive challenge for the studio.

PS4B: You’ve released HoloBall on PlayStation VR. How would you describe the game to someone who has never heard about it?

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