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PS4Blog.net | September 26, 2020

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ZHED

[FREE GAMES Giveaway Winners] ZHED (Nintendo Switch – NA + EU)

July 12, 2020 |

The giveaway for ZHED is now over. And the random winners aaaaare…



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[FREE Games] ZHED GIVEAWAY (Nintendo Switch- NA/EU)

June 15, 2020 |

EdEN reviewed ZHED on Nintendo Switch, a minimalist and fun puzzle game by Ground Control Studios.


We gave it a 8 out of 10, and quoted it a “Fun minimalist puzzle with a lot of bang for your buck“!


Here’s an excerpt of our review:

ZHED is a fun minimalist puzzle with a simple premise – get from Point A to Point B – that allows you to play at your own pace as you learn to spot the right set of moves that will allow you to complete each stage. It’s an easy one to recommend since it’s only $3.25, which at 100 levels, makes this one a steal on Nintendo Switch.

Now’s YOUR time to win a FREE NA or EU copy of ZHED on Nintendo Switch!

The giveaway ends on July 1, 2020 at midnight (PST).

Good luck!

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[Beyond PlayStation] ZHED Review

April 22, 2020 |

ZHED from Ground Control Studios is a minimalist, fun, and chill puzzle game on Nintendo Switch. Learn more in our ZHED review!

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ZHED Out On Nintendo Switch

April 20, 2020 |

ZHED from Ground Control Studios is a new puzzle game that is now out on Nintendo Switch. Come check it out!

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[PS4Blog.net Interview] Ground Control Studios On ZHED

April 16, 2020 |

We’re working on a review for ZHED, so I got in touch with Ground Control Studios to talk a bit about the game and its Nintendo Switch debut. Come check it out!

PS4Blog: Welcome! Thank you for joining us. Can you please help us get started by telling our readers a bit about yourself and your work?

Hey, it is a pleasure to join you guys! I am Rui Guedes, the founder of Ground Control Studios, which is an indie studio from Porto, Portugal. I started it myself a couple of years ago from a single desk on a co-working space. Now there are about ten of us, and we have our own office – it was one of those “we are going to need a bigger boat” moments.

In the first years of the studio, I did a bit of everything, but my core-skill was development, and I was the dev lead for a while. Now I focus more on managing things, especially biz dev, partnerships, investment, and on being the Producer for our game dev projects. In essence, I make sure that we have promising games/IPs to work on and the team/money to make them happen.

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