Sigi – A Fart For Melusina
Sigi: A Fart for Melusina is a very amusing and short game on Nintendo Switch from pixel lu and Sometimes You. Learn more about it in our Sigi: A Fart for Melusina
The giveaway for Sigi – A Fart for Melusina is now over. And the random winners aaaaare…
The FREE GAME giveaway for Sigi – A Fart for Melusina (PS4) is going smoothly… but if you want a chance to win a free copy of this game, then you better act fast!
Giveaways are free to enter, …
the_nmac reviewed Sigi – A Fart for Melusina, a fun indie platformer on the Nintendo Switch, from Pixel.lu. We’ve even interviewed Pixel.lu about their Sigi – A Fart for Melusina release!
We gave it a 6 out of 10, and quoted it a “An okay platformer that would be fun for speedrunning“!
Here’s an excerpt of our review:
Sigi – A Fart for Melusina is a fun indie game. It’s easy to play in regular levels and has some tougher bosses to defeat but, in the end, you can certainly complete this one rather quickly. That being said, the game is only $5 on the eShop.
Now’s YOUR time to win a FREE US or EU Switch copy of Sigi – A Fart for Melusina on the Nintendo Switch.
The giveaway ends on October 7th, 2018 at midnight (PST).
We’re currently working on a review for Sigi – A Fart for Melusina, so I got in touch with Pixel.lu to talk about the game’s development for it’s PS4 and Switch release. Come check it out!
PS4B: Hi! Welcome to PS4Blog.net. Could you please help us start this interview by telling our readers a bit about yourself and your work?
Hi, and thanks for your warm welcome.
I’m Sebastian and live in Luxembourg, but was born and raised in London in the 70s, right until the personal computer craze hit the UK when the Sinclair ZX Spectrum came out. It was on that rubber-keyboard machine that my dad brought home one evening that I wrote my first game, in BASIC, and was fascinated by actually making things move on our little black & white TV. After spending large amounts of my youth playing on the Commodore 64, I knew I wanted to make games “when I grow up.” Well, I never grew up, but I did help make games in the 1990s for UbiSoft, on projects like Rayman 2 and Tonic Trouble, to name a few.
After a while, I felt it was the bedroom programmer sort of life I was longing for, which they nowadays call indie dev because it sounds cooler. So I’ve been making 2D games and pixel art on and off ever since and have been doing it full time for a while now. And I absolutely love it.