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PS4Blog.net | October 25, 2020

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Developer Interviews

[PS4Blog.net Interview] Over The Moon Games On The Fall Part 2: Unbound

August 8, 2016 |

We caught up with John Warner, founder of Over the Moon Games to talk about The Fall Part 2: Unbound and its development for PlayStation 4. Come check our interview!

We’ve been chatting with founder John Warner of indie studio during the last few months about the development of The Fall Part 2: Unbound, and we are happy to share that the game is coming to PlayStation 4 in early 2017! We have the teaser trailer for you below, as well as some extra information on this new release.

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[PS4Blog.net Interview] Serenity Forge On Lifeless Planet: Premier Edition

August 2, 2016 | | One Comment

We’re currently doing a review for Lifeless Planet: Premier Edition on PlayStation 4, so we got in touch with Serenity Forge to talk about the game’s release on Sony’s home console.

PS4Blog: Welcome to PS4blog.net! Mind getting us going by telling our readers a bit about who you are and what it is that you do?

My name is Kevin Zhang and I’m the publishing director at Serenity Forge, a game developer/publisher in Boulder, Colorado! For Lifeless Planet: Premier Edition on PS4, I’m working with my coworker Andy Schmitt, who is in charge of porting the game to PS4, and David Board, who is the developer behind the original game for PC.

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[PS4Blog.net Interview] Disparity Games On Ninja Pizza Girl

July 29, 2016 |

We’re currently working on a review for Ninja Pizza Girl, so we wanted to get in touch with Jason at Disparity Games to give you a look at the development process for the game and it’s arrival to the PlayStation 4.

PS4B: Hi! Good to have you here at PS4blog.net. Could you please get us going by presenting yourself to our readers and letting them know a bit about your work?

Hi! I’m Jason Stark. I’ve been making video games for twenty years and raising children for twenty-three. My studio is called Disparity Games which consists of me, my wife Nicole and whichever of our four daughters happen to be available at the time. We’ve spent the last four years making a game called Ninja Pizza Girl and we still aren’t quite done yet.

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[PS4Blog.net Interview] Hypersect On Inversus

July 28, 2016 |

Inversus from Hypersect is making its way to the PlayStation 4 next month, so we got in touch with Ryan Juckett to talk a bit about the game’s development, it’s arrival on PS4 and some of the trophies that the game will include!

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[PS4blog.net Interview] Hyper Awesome Entertainment On Dungeon Punks

July 26, 2016 |

We’re currently working on a review for Dungeon Punks (liking the game so far!), so we got in touch with the game’s developer to talk about it’s journey to the PlayStation 4.

PS4Blog: Hi! Welcome to PS4blog.net Would you mind introducing yourself to our readers so that they can know who you are and what it is that you do?

Hi Antonio! This is Dan Goldstein, and I started our tiny indie game development studio Hyper Awesome Entertainment with my brother Josh. We had a lot of help from other folks, but along with Alex Belzer the three of us are the core team behind Dungeon Punks.

I write all of the code, and generally lead the project in terms of design although we all collaborate on that part. Which is quite a lot to do, when you consider that Dungeon Punks is coming out on multiple consoles and PC!

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[PS4Blog.net Interview] Wave Interactive on Buck

July 13, 2016 | | One Comment

There’s a game called BUCK currently in development that will be making its way to the PlayStation 4 if it’s Kickstarter campaign is funded. They’re currently at 84% funded with 9 days to go. We got in touch with indie studio Wave Interactive to talk about the game.

PS4Blog: Hi! Thank you for joining us at PS4blog.net. Could you please get us going by presenting yourself to our audience?

My name is Gal Kfir, and I’m one of the three game developers working on a 2D-side scroller action-adventure game called BUCK. My role for the game is that of producer, designer, and animator.

PS4B: Speaking of BUCK, you’re currently working on a Kickstarter campaign to secure the funds needed to complete the game’s development. How would you describe the game?

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