There’s a game called BUCK currently in development that will be making its way to the PlayStation 4 if it’s Kickstarter campaign is funded. They’re currently at 84% funded with 9 days to go. We got in touch with indie studio Wave Interactive to talk about the game.
PS4Blog: Hi! Thank you for joining us at PS4blog.net. Could you please get us going by presenting yourself to our audience?
My name is Gal Kfir, and I’m one of the three game developers working on a 2D-side scroller action-adventure game called BUCK. My role for the game is that of producer, designer, and animator.
PS4B: Speaking of BUCK, you’re currently working on a Kickstarter campaign to secure the funds needed to complete the game’s development. How would you describe the game?
We’re currently playing Steredenn for a review here at PS4blog.net so we decided to talk with indie developer Pixelnest about the game’s development.
PS4Blog: Hi! Thank you for joining us at PS4blog.net. Could you please tell our readers a bit about yourself and your role at Pixelnest?
Hello, I’m Damien Mayance (@Valryon). I co-founded Pixelnest Studio with my friend Matthieu Oger (@solarsailer). We’re both developers, but I’m a little bit more “gamedev-oriented” while Matthieu enjoys working on UI/UX and websites.
Anima: Gate of Memories is now available on PlayStation 4, and since we’re currently playing it for review we decided to get in touch with indie studio Anima Project to talk about the game’s development.
PS4Blog.net: Hi! Thank you for joining us at PS4blog.net. Before we being, could you please introduce yourself to our readers?
My name is Carlos Garcia, and I’m the writer and creator of Anima: Gate of Memories, as well as of the roleplaying book saga Anima: Beyond Fantasy.
We’re currently playing RETSNOM for review, so we got in touch with Somi, the game’s developer, to talk about this PlayStation 4 release.
PS4Blog.net: Hi! Welcome. Could you please present yourself to our readers?
My name is Somi, a solo indie developer from South Korea. I like game development because I love being able to create content. I love all creative outlets that have stories and leave room for imagination, but I think video games are the best art medium for me to transfer my thoughts and stories to people. I also like all retro things that make me remember my childhood, which is why I worked on RETSNOM, which so includes many homages to the retro games of my past.
We loved Salt and Sanctuary and its merciless approach to gaming, so we got in touch with Ska Studios to talk a bit more about the game and how it was made.
PS4blog.net: Welcome! Good to have you here at PS4blog.net. Could you please help us a bit by presenting yourself to your readers?
Hello! We’re James and Michelle of Ska Studios. We’ve been making indie games for 9 years, including The Dishwasher and Charlie Murder for Xbox 360, and more recently, Salt and Sanctuary for Playstation 4, PC, and eventually Vita.
As we mentioned before, Seraph is making its way to PlayStation 4 later in the year so we got in touch with Daniel Leaver from Dreadbit to talk a bit more about the game.
PS4Blog: Hi Daniel! Good to have you at PS4blog.net. Before we get started, could you please introduce yourself to our readers to get this going?
My name is Daniel Leaver and I’m the director of Dreadbit and the designer of our latest game Seraph.