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PS4Blog.net | September 23, 2020

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Developer Interviews

[PS4Blog.net Interview] Loopymood On AntVentor

June 30, 2020 |

We’re working on a review for AntVentor, so I got in touch with Loopymood to talk a bit about the game and its development. Come check it out!

PS4Blog: Welcome! Thank you for joining us today. Can you please help us get started by telling our readers a bit about yourself and your work?

Thank you for getting in touch with us! We are an indie studio with an international team of four people. AntVentor is our first video game in the portfolio. It got several international awards and is already made it to platforms like Steam, iOS, Android, Amazon, and now to the Nintendo Switch!

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[PS4Blog.net Interview] Peter Hijma On Unitied

June 25, 2020 |

We’ll be working on a review for Unitied, so I got in touch with indie dev Peter Hijma to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! Welcome. Thank you for taking the time to do this interview. Could you please tell us a bit about yourself and your work?

I’m Peter Hijma, 29 years old and living in the Netherlands. I created Unitied in my spare time using Unity. During the workweek, I’m a web application developer. I’ve also created Newton’s Cradle Puzzle Game, which has just released on Steam. I do plan to port this one to the Nintendo Switch as well, and it’ll be a touchscreen-only game.

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[PS4Blog.net Interview] Nova-box On Across The Grooves

June 23, 2020 |

We’re working on a review for Across the Grooves on Nintendo Switch, so I got in touch with Geoffrey Vincens at Nova-Box to talk a bit about the game’s development. Come check it out!

PS4Blog: Morning! Thank you for taking the time to do this interview. Can you please tell our readers a bit about yourself and your work?

Hello, everyone, I’m Geoffroy Vincens. I’m a writer. I develop and publish narrative games with Nova-box, a small independent game studio located in Bordeaux, France, which I created about thirteen years ago. The studio went through different phases across the years, but we’re best known for the interactive graphic novels we’ve been releasing for the last few years, such as Along the Edge, Seers Isle, and now Across the Grooves.

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[PS4Blog.net Interview] Happy Volcano On The Almost Gone

June 22, 2020 |

We’re working on a review for The Almost Gone, so I got in touch with Happy Volcano to talk a bit about the game’s development. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by introducing yourself to our readers?

Hello, my name is Jeroen Janssen, the managing director at Happy Volcano, a Belgian indie game studio. We are working on the award-winning The Almost Gone, which is coming to Steam, Nintendo Switch, and mobile on June 25th. My job on the game is mostly on the production side, making sure that the game gets made as good as possible within the restraints of budget and time. I also worked a bit on the game and puzzle design, but the bulk of that has been done by the fantastic team that I’m allowed to work with every day.

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[PS4Blog.net Interview] Nexile On Jump King

June 18, 2020 |

We’re working on a review for Jump King, so I got in touch with Nexile to talk a bit about the game’s development. Come check it out!

PS4Blog: Hello! Welcome to PS4Blog.net. Can you please help us get started by telling our readers a bit about yourself and your work?

I’m Felix Wahlström, one of the four founders of Nexile, the others being Erik Säll, Eric Osana, and Theo Unland Karlsson. My role in the team is that of Art Director/Graphics Artist. We all cooperate in the game design, but I often take more of a back-seat on that than the other three!

We met at university in Gotland, Sweden, where we studied game design. During the final semester of our studies started our company and made Jump King. Right now, we are based in Uppsala, where we just moved into a new office, currently working on Jump King Online – a multiplayer follow up to our debut title!

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[PS4Blog.net Interview] Polyfox On Locomotion

June 17, 2020 |

We’ll be working on a review for Locomotion, so I got in touch with Polyfox to talk a bit about the game’s development for its Nintendo Switch debut. Come check it out!

PS4Blog: Hi! Thank you for joining us. Could you please help us get started by telling our readers a bit about yourself and your work?

Howdy! Thank you for having us!

We are Polyfox, a small indie games studio based remotely. Last year we released our first game Locomotion on Steam! Now our train game is about to be pulling into a new platform.

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