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PS4Blog.net | September 23, 2020

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Developer Interviews

[PS4Blog.net Interview] rese on Ganbare! Super Strikers

July 9, 2020 |

I had fun playing colorful tactical soccer RPG Ganbare! Super Strikers, so I got in touch with indie dev rese to talk a bit about the game. Come check it out!

PS4Blog: Good morning! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! I am rese, a Spanish solo indie developer based in Melbourne, Australia. I have been working in the industry for 10+ years but, Ganbare! Super Strikers is my first solo work. It was born from my love for Captain Tsubasa (a very popular soccer manga and anime) and tactical RPGs like Final Fantasy Tactics, as well as other influences such as Inazuma Eleven and Blitzball.

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[PS4Blog.net] Carol Mertz On We should talk.

July 8, 2020 |

We’ll be working on a review for We should talk., so I got in touch with Carol Mertz to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Can you please help us get started by telling our readers a bit about yourself and your work?

Hi there! I’m Carol Mertz—I’m an indie game designer, and the producer, co-designer, and co-developer of We should talk. I’m honored to have been able to create this game alongside five other talented folks—Jordan Jones-Brewster, Nobonita Bhowmik, Francesca Carletto-Leon, Kat Aguiar, and Jack Schlesinger. The six of us came together as a student team with the goal of designing a game that challenges traditional transactional romance in games. We feel that the “sentence spinner” that we designed does what we set out to accomplish—it pushes relationship-building games forward by expanding the realm of player choice.

All of our team members are recent MFA graduates from the NYU Game Center. While We should talk started with the team together on-campus in Brooklyn, NY, our team members now span as far globally as Bangladesh, Japan, St. Louis, MO, and Madison, WI.

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[PS4Blog.net Interview] Frozen Flame Interactive On Robozarro

July 7, 2020 |

We’re working on a review for Robozarro, so I got in touch with Frozen Flame Interactive to talk a bit about the game and its development. Come check it out!

PS4Blog: Good morning! Thank you for joining us at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi Antonio! My name is Matt Strnad, and I’m the lone developer at Frozen Flame Interactive! Robozarro is my first game. For Robozarro, I did the art, programming, writing, and gameplay design. A talented musician named Nicole Marie T wrote/produced the game’s soundtrack, and a fellow programmer helped me with some of the more advanced/technical aspects of Robozarro’s code. Before game development, I made short films, wrote music, produced video game podcasts, and spent thousands of hours battling Pokémon. I guess, all in all, I’ve been creating stuff for almost 20 years now!

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[PS4Blog.net Interview] Unfinished Pixel On Super Soccer Blast

July 6, 2020 |

We’re working on a review for Super Soccer Blast, so I got in touch with Unfinished Pixel to talk a bit about the game and its development.

PS4Blog: Hi! Thank you for joining us again. How are you doing?

Hi! We’re glad to be here again. It seems it was yesterday when we talked here about Super Tennis Blast and Super Volley Blast.

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[PS4Blog.net Interview] HOF Studios On Depth Of Extinction

July 2, 2020 |

We’ll be working on a review for Depth of Extinction, so I got in touch with HOF Studios to talk a bit about the game. Come check it out!

PS4Blog: Welcome to PS4Blog.net! Thank you for joining us this afternoon. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi, I’m Mike Stumhofer, the founder of HOF Studios. I’ve been working in IT on the programming side for almost twenty years now and started making games about ten years ago. Around five years ago, I decided to get more serious about games and try working on some commercial projects. Since then, I’ve finished and launched Cubicle Run on mobile and Depth of Extinction on PC and consoles. I’ve also published Polyroll on Nintendo Switch and Steam. I also do game jams fairly often and have done two games with friends for Ludum Dare jams. I’m currently working on my next project, which is a “sequel” to Depth of Extinction.

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[PS4Blog.net Interview] Max Nuriev On the StoryTale

July 1, 2020 |

We’ll be working on a review for the StoryTale, so I got in touch with Max Nuriev to talk a bit about the game and its trip to the Nintendo Switch. Come check it out!

PS4Blog: Welcome! Could you please introduce yourself to our readers?

Hello everyone! My name is Max, and I’m from Saint Petersburg, Russia. My daughter and I are big fans of cartoon platformers such as Cheap and Dale, Aladdin, Rayman, Donkey Kong, and, of course, the Super Mario Bros. series. We decided to make something similar, so I began to develop the StoryTale during my free time in the evenings.

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