Developer Interviews | PS4Blog.net - Part 3
We’ll be working on a review for Super Destronaut DX-2, so I got in touch with Petite Games to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Good to have you back with us. How are you doing today?
Hello! I’m glad we’re talking again! I’m doing great! My new game Super Destronaut DX-2 just released. I’m very happy to work with Ratalaika Games again. They did a very good job porting my game to consoles.
I also made a small game recently. It’s a sequel to one of my earlier games from the 3DS era: Infinite Golf 2, coming out on July 8th, exclusively to Nintendo Switch.
We’ll be working for a review for Ultra Mission, so I got in touch with Gumbo Machine to talk a bit about this PS Vita game. Come check it out!
PS4Blog: Hi! Thank you for joining us today. How are you doing?}
I’m doing a lot better now that our work on Ultra Mission is pretty much complete. The incoming deadline made me quite nervous, as we finished up the game and prepared it for submission. I do hope players enjoy our work!
We had a lot of fun reviewing Healer’s Quest, so I got in touch with Pablo Coma to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for joining us this morning. Could you please help us get started by telling our readers a bit about yourself and your work?
Hi! My name is Pablo Coma. I’m a solo game developer from Belgium. I worked for more than ten years for the Smurfs’ studio, where I was creating HTML5 games and supervising the creation of games starring the Smurfs (Smurf’s Village, Smurfs Epic Run, etc.). During my spare time, I developed Healer’s Quest alone. The game was released on PC in 2018, then a year later on Mobile devices, and in February 2021, it landed on the Nintendo Switch.
Since the PC release of Healer’s Quest, I’ve been working on a new indie game called Necro Story. I also left the Smurfs’ studio and am now working full-time as Game Director and Game Designer for Appeal Studios, a Belgian game development company.
We’ll be working on a review for Chicory: A Colorful Tale, so I got in touch with Greg Lobanov to talk a bit about the game. Come check it out!
PS4B: Hi Greg! Thanks for taking the time to join us today at PS4Blog.net. How’s everything on your end?
Things are going well. I’ve been trying to take it easy with the game out. I started playing volleyball.
We’ll be working on a review for Maze: Pedestal of Trials, so I got in touch with TreeFall Studios to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?
Hi everyone! My name is Eli, and I run an indie game development company called TreeFall Studios. I try to make games I would enjoy playing. My favorite game genres are 3D platforming and adventure games! We have released quite a few titles over the years on the Nintendo Wii U, PlayStation 4, and Steam. I hope to release a few new games in 2021 on even more platforms!
We’ll be working on a review for Astalon: Tears of the Earth, so I got in touch with Matt Kap, and Jon Lepage of LABS Works to talk a bit about the game. Come check it out!
PS4Blog: Good morning! Welcome. Before we get started, can you please introduce yourselves to our readers?
Jon: Hi! I’m Jon Lepage, I’m a Game Programmer, and I’ve been making video games for the past ten years now. I’m the Lead Developer on Astalon, the technical side of the project, the one responsible for making every weird idea we come up with work in the game!
Matt: Hello, I’m Matt Kap, the designer, lead artist, and composer of Astalon! I am a crazy guy.