Image Image Image Image Image Image Image Image Image Image

PS4Blog.net | August 5, 2020

Scroll to top

Top

Developer Interviews

[PS4Blog.net Interview] Paul Jenkins On Fairy Quest 3

July 13, 2020 |

Fairy Quest is back with a new Kickstarter campaign to fund the third volume in the series, so I got in touch with Paul Jenkins to talk a bit about this long-anticipated project. Come check it out!

PS4Blog: Hi Paul! Been a while, huh? How are you today?

Hi Antonio, it is good to be back with Fairy Quest. It has been a while, and so much has happened since we were last here. And yet, I think the work remains as timely as it ever was… and perhaps a beacon of happiness in difficult times.

Read More

[PS4Blog.net Interiview] Beautiful Glitch On Monster Prom: XXL

July 10, 2020 |

We had a lot of fun playing Monster Prom: XXL, so I got in touch with Beautiful Glitch to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us. Can you please tell our readers a bit about yourself and your work?

Hi! We’re Beautiful Glitch. We’re an indie game studio located in sunny Barcelona, Spain, although some of our key collaborators live in other parts of the world. Monster Prom was our first game, released first on PC in April 2018.

Read More

[PS4Blog.net Interview] rese on Ganbare! Super Strikers

July 9, 2020 |

I had fun playing colorful tactical soccer RPG Ganbare! Super Strikers, so I got in touch with indie dev rese to talk a bit about the game. Come check it out!

PS4Blog: Good morning! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi! I am rese, a Spanish solo indie developer based in Melbourne, Australia. I have been working in the industry for 10+ years but, Ganbare! Super Strikers is my first solo work. It was born from my love for Captain Tsubasa (a very popular soccer manga and anime) and tactical RPGs like Final Fantasy Tactics, as well as other influences such as Inazuma Eleven and Blitzball.

Read More

[PS4Blog.net] Carol Mertz On We should talk.

July 8, 2020 |

We’ll be working on a review for We should talk., so I got in touch with Carol Mertz to talk a bit about the game and its development. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Can you please help us get started by telling our readers a bit about yourself and your work?

Hi there! I’m Carol Mertz—I’m an indie game designer, and the producer, co-designer, and co-developer of We should talk. I’m honored to have been able to create this game alongside five other talented folks—Jordan Jones-Brewster, Nobonita Bhowmik, Francesca Carletto-Leon, Kat Aguiar, and Jack Schlesinger. The six of us came together as a student team with the goal of designing a game that challenges traditional transactional romance in games. We feel that the “sentence spinner” that we designed does what we set out to accomplish—it pushes relationship-building games forward by expanding the realm of player choice.

All of our team members are recent MFA graduates from the NYU Game Center. While We should talk started with the team together on-campus in Brooklyn, NY, our team members now span as far globally as Bangladesh, Japan, St. Louis, MO, and Madison, WI.

Read More

[PS4Blog.net Interview] Frozen Flame Interactive On Robozarro

July 7, 2020 |

We’re working on a review for Robozarro, so I got in touch with Frozen Flame Interactive to talk a bit about the game and its development. Come check it out!

PS4Blog: Good morning! Thank you for joining us at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi Antonio! My name is Matt Strnad, and I’m the lone developer at Frozen Flame Interactive! Robozarro is my first game. For Robozarro, I did the art, programming, writing, and gameplay design. A talented musician named Nicole Marie T wrote/produced the game’s soundtrack, and a fellow programmer helped me with some of the more advanced/technical aspects of Robozarro’s code. Before game development, I made short films, wrote music, produced video game podcasts, and spent thousands of hours battling Pokémon. I guess, all in all, I’ve been creating stuff for almost 20 years now!

Read More

[PS4Blog.net Interview] Unfinished Pixel On Super Soccer Blast

July 6, 2020 |

We’re working on a review for Super Soccer Blast, so I got in touch with Unfinished Pixel to talk a bit about the game and its development.

PS4Blog: Hi! Thank you for joining us again. How are you doing?

Hi! We’re glad to be here again. It seems it was yesterday when we talked here about Super Tennis Blast and Super Volley Blast.

Read More

Do NOT follow this link or you will be banned from the site!