Super World War from Zero Game Studios is a turn-based strategy game for up to four players that is now available on Nintendo Switch. Learn more about it in our Super World War review!
Super World War from Zero Game Studios is a turn-based strategy game for up to four players that is now available on Nintendo Switch. Everyone is going to war after Theorn BrunceWald – a.k.a. the President of the World – dies suddenly. This instantly leaves a power vacuum, with many people trying to jump at the chance of grabbing the seat that he held for so many years. The other world leaders see this as their chance to shine, so that they can finally be seen as the one true ruler of the world. This is what sets into motion the events for the Super World War, and it will now be up to you to.

As you jump into Story Mode, know that you’ll get to play as the 6 world leaders in the game as you make your way through the 40 missions that Super World War has to offer. This will allow you to learn what makes each of the factions different from the others. Each of the world leaders will have a Super Weapon that can be called into action when things get rough, so that you can hopefully have a chance to turn the tide of battle before it’s too late. This will allow you to prepare yourself before you jump into the local or online multiplayer, in which up to four players will duke it out across more than 80 maps, either in teams or in a free-for-all. This is an experience that has clearly been inspired by the beloved Advance Wars series, while using hexes instead of squares for each of its maps, and taking things into comedy territory for some extra twists.
The game can be played by using the Nintendo Switch Joy-Con, or by making the most of the console’s touchscreen when playing in Portable or Tabletop Mode. As expected, when using the Nintendo Switch Joy-Con, you’ll be moving a cursor around the screen by using the left analog stick as you move the camera around as needed with the right analog stick. In order for you to get a better look at things, you can zoom in and out by using the ZL and ZR buttons. Select a unit or building by pressing the A button.

When picking a unit, you’ll then be able to select where it should move to. You can also decide if it will end up attacking an enemy unit. To attack an enemy unit, it will need to be within your unit’s attack range. You can also quickly cycle between buildings and units by pressing up or down or left or right on the D-Pad, respectively. Once you’ve obtained enough Power Points – which are accumulated each turn through some buildings, like your HQ – you’ll get to activate your leader’s super weapon by pressing in on the left and right analog sticks at the same time.
The game will kick things off with a tutorial, so that you can get the hang of things and learn the basics that you’ll be using during your time with Super World War. Each unit will have a set field of view, which can be boosted by going to higher ground. You have to pay attention to the weapon type of each unit, as this will dictate their attack range and overall effectiveness. Some units will have secondary weapons to consider. Say, for example, the Sniper. While it can attack from a longer range and can’t counterattack when attacked from close range, it also has access to a handgun that can be swapped into if needed. When a unit is attacked multiple times in the same turn, a combo multiplier will pop, which will let you know that damage output for the attack is being slightly boosted.

Vehicles, as you can probably guess by now, are more useful when going up against foot units, since they have armored plates and deal good damage. You know, unless they run into a unit that packs a bazooka as its weapon! Vehicles excel at road travel, but are very slow when moving around in forests. They also can’t drive on water or mountain terrain. Another vehicle is the artillery, which can attack from a very long distance and deal a ton of damage. It is also, unfortunately, very fragile and can’t move many spaces. There are also transport vehicles, which can be used to carry around infantry units so that they move at a faster pace over longer distances. Oh, and they will also supply adjacent units with ammunition if needed.
As was the case for Advance Wars, you’ll also have to work on capturing buildings to progress further and further in your mission. Along with having to capture your enemy’s HQ, you’ll also be using buildings to produce the units for your army. This will, of course, come at a cost. Each building can only produce certain unit types, so you’ll need to make your way toward, say, the barracks, so that you can capture them! That way, you’ll be able to use the barracks to produce soldiers, bazooka units, snipers, and scout vehicles. To capture a building, you’ll need to have an infantry unit on it while choosing the Capture option. Depending on what building type you want to add to your side, you’ll need to complete XX capture points to succeed, and each unit has 10 manpower. If they’re damaged, that will lower how many capture points it can get each turn.

Super World War is a turn-based strategy game for up to four players that is now available on Nintendo Switch. Everyone is going to war after Theorn BrunceWald – a.k.a. the President of the World – dies suddenly. This instantly leaves a power vacuum, with many people trying to jump at the chance of grabbing the seat that he held for so many years. The other world leaders see this as their chance to shine, so that they can finally be seen as the one true ruler of the world. This is what sets into motion the events for the Super World War, and it will now be up to you to. Who will win in the end? Super World War is out now on Nintendo Switch with a $19.99 price tag.

Disclaimer
This Super World War review is based on a Nintendo Switch copy provided by Zero Game Studios.