Rising Dusk from Shinyuden and Studio Stobie is a colorful 2D platformer in which you must avoid doing what you would usually do in a game like this one. Learn more in our Rising Dusk review!
Rising Dusk from Shinyuden and Studio Stobie is a colorful 2D platformer in which you must avoid doing what you would usually do in a game like this one. The first level in the game will teach you all you need to know about Rising Dusk. You’ll quickly see a coin, and if you’ve played any 2D platformer, your instinct will immediately be to grab it so that you can add it to your collection. It’s all good… right? Wrong. In Rising Dusk, every coin that you collect will be added to your count, and it will affect which platforms you can stand on. Any platform with a number equal to or lower than your total number of coins will instantly vanish under your feet. Characters are drawn from Japanese mythology, so you’ll be running into different Yokai you’ve probably seen before in games in other genres.
The controls for this 2D platformer are as simple as they can be for a platformer. You’ll control Tamako with the left analog stick or the D-Pad and can jump with the B button. That’s all you’ll need to do to take on the 20+ levels that Rising Dusk has to offer on Nintendo’s console. Later on, you’ll find platforms that only enemies can destroy by walking over them if you’ve collected enough coins to match the number on them. Then, you’ll find platforms that will materialize if you collect enough coins to match the number!
The few coins that you do collect will be added to your total when you complete a level. You can use them at Tesso’s Shop, which is located southeast of the first level you’ll play through. Coins can be spent to buy some items for your collection. These include a large coin, a cursed coin, a paper lantern, a maneki neko, a cassette tape, and some very, very expensive Yokai remains.
You can customize your experience by visiting the statues to the bottom left of the starting area. Once there, interact with the statues to show or hide hint signs, change numbers to Kanji, or destroy all checkpoints. That last one will force you to complete each level in a single go since falling into a pit will send you all the way back to the start of that level. Some levels have additional exits that you can take to open up paths to bonus stages that are even weirder than the main levels.
In each level, you’ll have a chance to collect some golden Neko statues. By bringing them back to the Kin-Neko-Ji Temple, you’ll be able to take on a challenge that will test what you’ve learned. Once you donate enough golden Neko statues, each temple challenge will send you into a puzzle room that you need to solve in a very specific order so that you can remove all of them and reach the exit. Every coin will be placed exactly where it needs to be so that you can slowly but surely find the solution.
Rising Dusk is a colorful 2D platformer in which you must avoid doing what you would usually do in a game like this one. Think of it as an anti-coin collecting platformer in which you’ll have to keep an eye on your coin count precisely so that you can make it to the end of each level. There’s going to be a lot of trial and error for you to sort out in this experience, and the good news is that each level will have some checkpoints for you to activate so that you can carry on right away if you, say, collect one too many coins and fall through a platform and into a bottomless pit. Rising Dusk is out on Nintendo Switch with a $9.90 asking price.
This Rising Dusk review is based on a Nintendo Switch copy provided by Shinyuden.