[Nintendo Switch] Project Downfall Review

by EdEN, Owner

Project Downfall from RedDeerGames, MGP Studios, and Solid9 is an action FPS inspired by the movie series you’re thinking of. Check out our Project Downfall review!

Project Downfall from RedDeerGames, MGP Studios, and Solid9 is an action FPS inspired by the movie series you’re thinking of. Yes, you’ll be taking on the role of a very John Wick-style character in a game set in a cyberpunk world that has certainly seen better days. It’s a Rated M for Mature experience in which violence is the only possible solution to each and every problem, so this one won’t be for everyone. It, at times, feels like a first-person Hotline Miami since you won’t be able to take many hits before you’re done. And, you know, the extra violence.

Project Downfall Review - 1

With this one being a first-person action game, you’ll be controlling your character with the left analog stick as you look around and aim with the right one. Pressing in on the left analog stick will allow you to sprint. You can jump by pressing the B button. The A button will allow you to dash, which is a great way to move out of danger or to quickly close the gap between yourself and your opponents.

You can attack with the ZR button. At first, you’ll only have your mighty fists to do the talking for you, but you’ll soon find more weapons. A handgun is always useful for any scenario, but you sometimes might want to have a shotgun ready to go. You can switch between your available weapons – including your fists – by pressing left and right on the D-Pad. Do know that you’ll lose your weapons when moving from stage to stage. Because. Because reasons. Fine, because short-term memory loss.

There are some pills in this game that you can take to enter a superhuman state… while everything around you starts to get a bit fuzzy. While the pill’s effects are still going, you’ll be able to press in on the right analog stick to perform a superkick that can send objects with a red outline flying. You’ll get your first taste of this when you’re kindly asked by your cerebral cortex to kick a door that is blocking your way.

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At the end of a level, you’ll be graded based on your performance. You’ll get to see your score, any bonuses you get for your remaining health, and if you still have a clear mind. You’ll see how long it took you to complete the level and will be rewarded with bonus points depending on how fast you are. Review your overall max combo, see how you managed to defeat enemies, and then check your final score and the grade for the level.

In the world of Project Downfall, actions have consequences. The choices you make along the way will have an impact on how the game’s story develops and will determine which ending you get. You’ll run into interlude segments during which you won’t be in danger… unless you want to. Take, for example, a moment early in the game when you’re making your way back home but arrive too late and must wait all night for the containment doors to open.

Some nearby individuals who are armed will let you know that it’s all good as long as you don’t get in their way since they’re not interested in you. One of them does mention you might want to stay clear of the restroom at the back since something is about to go down. You’re not armed, but you can certainly pop in a pill, slide toward the guy guarding the door, punch his lights out, and grab his gun. After that, go into the restroom guns blazing, and you might find something important.

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You can customize your experience at the settings menu, with a variety of options to choose from, so that you can find if, for example, you want animated text and to receive hints but remove camera shake from footsteps. You can also make changes to the HUD so that you’re not bombarded with a series of elements as you take on the bad guys. Maybe you want to remove your avatar or not have the combo or points prompts pop up on the screen.

There’s also the possibility of changing how the game looks on your TV screen or on the console’s screen when playing in Tabletop or Portable Mode. The game features scanlines by default, and you can change those to bright or dark variations, go with CRT default or dark options, go with hires scanlines, or activate grid variations. You could also change the game’s look by selecting the VGA256, C64, Amiga, GA, ASCII, and SVGA options.

Project Downfall is an action FPS inspired by the movie series you’re thinking of. Yes, the John Wick franchise. It’s a game that, at times, made me think of the Hotline Miami series due to the violence and how a few hits are all it will take to defeat you. It’s not quite as challenging as the aforementioned series, but it does evoke the same sense of danger. The choices you make along the way will lead you toward one of the many available endings, which adds some replay value to the game. Project Downfall is out on Nintendo Switch on February 2, with a $23.99 price tag.

Project Downfall Review - 4

This Project Downfall review is based on a Nintendo Switch copy provided by RedDeerGames.

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