TrinityS from Indie-us Game and Phoenixx is a top-down co-op MMO-style boss rush experience on PlayStation 5. Find out more in our TrinityS review!
TrinityS from Indie-us Game and Phoenixx is a top-down co-op MMO-style boss rush experience on PlayStation 5. There can be up to three different players taking on this challenge as long as each one has a PlayStation Plus subscription since, you know, that’s part of the deal. There are three characters to choose from, with each one of them having different skills and pros and cons for you to consider. You’ll find at least one of them will suit your playing style, so be sure to give them all a go!
There’s Grey, a Knight that can act as a tank to attract the attention of enemies thanks to his high defense. He’s a passionate individual who will give it his all to protect those in need, always ready to jump into action. His passive skill is Harden, which makes him take less damage once he’s come to a full stop. Bell is a Priest who will act as the healer of the group, making sure to keep everyone in the best possible shape. Her passive skill is Haling Tune, which recovers her HP and that of a nearby ally when she’s fully stopped moving. She used to be a shrine Maiden in a nearby village but became an adventurer to accompany Grey.
The last character in this trio – hence the game’s name – is Emile. Emile is a Wizard, which means that he favors attacking from a bit of a distance to be able to keep enemies from hurting him. If you’re wondering why he’s all dressed in black, it’s because he’s imitating a character from his favorite book from when he was younger. His passive skill is Concentration, which increases the damage he deals when – you guessed it – he’s come to a complete stop.
TrinityS can be played in one of two difficulty settings: Normal Mode or Hard Mode. Normal Mode offers the standard experience, with players initially having to acquire their skills, with one being obtained for every stage you complete. The challenge is good but not overwhelming, and there’s the option of having some characters be controlled by the game’s COM. As for Hard Mode, players will have mastered all skills from the start, but each boss’ stats will be considerably boosted, and there can be no party members managed by the COM.
The controls for this arena-based boss rush experience are simple and to the point. You’ll control the character you choose by using the left analog stick. Normal attacks are automatic, so your character will attack once the white circle for its attack range overlaps the enemy. As mentioned before, each character has a passive skill that will activate when a character isn’t moving. Passive skills can be boosted up to 5 levels of effectiveness, depending on how long you remain in position.
Each character will also have active skills to consider. Active skills are activated by pressing the corresponding button, with skills mapped to the Square, X, and Circle buttons, and you’ll sometimes need to control a cursor with the right analog stick to establish where said skills will have an effect on. Skills vary depending on which of the three characters you choose to play as. While an active skill is, well, active, you won’t be able to do anything else. Mana is required to be able to use an activate skill, which you can see at the bottom of the screen next to the icons showing each of your character’s active skills. Mana will automatically regenerate at a steady pace once you’ve come to a full stop. If you don’t have enough mana to cover a skill’s cost, then you’ll be forced to rely on regular attacks for a bit.
You’ll need to keep an eye out for enemies since they can attack from a short or long-range, depending on the scenario. An enemy’s attack might indicate dangerous areas that you need to watch out for. If an enemy kindly shows the area over which its attack will land, you better move out of the way! This is very important since sometimes enemy attacks can cause status effects. When a character’s HP reaches zero, it will be incapacitated and won’t be able to continue fighting. There will be a revival circle around that character, which is your cue to revive an ally by waiting inside of the revival circle for a certain amount of time.
The game has a full trophy list with a Platinum trophy for you to work on. And since this one is a Cross-Buy title, you can download both the PlayStation 4 and PlayStation 5 versions of the game at no extra cost, and each version has its own trophy list for you to work on. That list will include 12 Bronze trophies, 9 Silver trophies, and 6 Gold trophies. You’ll have a trophy pop once you start your journey by completing the game’s tutorial. After that, you can get trophies for beating each of the bosses, for clearing each stage with the Priest, with the Wizard, and with the Knight, reaching the ending with each character, beating the boss on each stage in Hard Mode, clearing the game on Hard Mode with each character, and mastering all characters.
TrinityS is a top-down co-op MMO-style boss rush experience on PlayStation for up to three players. It offers a simple and to-the-point experience that will not be for everyone. In Normal Mode, if you can’t find other online gamers, you can fill the remaining slots with COM-controlled characters. But if you want to take on Hard Mode, you need to find two other players online, and right now, that is not viable since the game is still very new and the online community is not there yet.
There will be a lot of trial and error on this one as you find how to make the most of each character’s passive and active skills, all while learning the movement and attack pattern of each boss on your path. TrinityS is available as a Cross-Buy title, so your $13.99 purchase will allow you to download both the PlayStation 4 and PlayStation 5 versions of the game at no extra cost. There’s also the TrinityS Deluxe Edition, which includes the base game, extra character costumes, as well as the digital art book and the digital soundtrack.
This TrinityS review is based on a PlayStation 5 copy provided by Phoenixx.