We’ll be working on a review for Paradise Marsh, so I got in touch with Etienne Trudeau to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for joining us this morning. Could you please help to get us started by telling our readers a bit about yourself and your work?
Hello, my name is Etienne Trudeau. I’m a solo game developer and an artist from Montreal, Canada. I’m someone very interested in storytelling and creating unique and sincere games.
PS4B: Paradise Marsh is now out on Nintendo Switch. What can you tell us about the game?
Paradise Marsh is a short contemplative and narrative experience inspired by the nostalgia of my childhood in the countryside when I spent hours catching frogs and watching the stars. It’s a peaceful and magical experience about curiosity, exploration, and moving forward.
PS4B: How long did it take to develop the game? Were there any particular hurdles or challenges you had to overcome during the whole process?
It took almost exactly two years from the initial idea to the launch of the game.
Since the original prototype was just a fun little game jam project, the biggest challenge for me has been the lack of a rigid design structure. Even if the general feel of the experience was perfectly clear in my head, I had to discover what the gameplay and story would be along the way.
PS4B: How long would it take someone to play the whole thing from start to finish?
Depending on what type of person plays the game, it might take them between 1.5 to 3 hours to complete. Some players keep exploring after finishing the story for the meditative aspect of it.
PS4B: With the game now out there for all to enjoy, are you currently working on a new project or taking a much-needed break?
I have several ideas in mind for future projects, but I’m definitely going to take things slow now that Paradise Marsh is out. However, I’m seriously thinking about doing a content update before moving on to a new project.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Thanks for reading this far, and a big shout out to the people who collaborated with me on this adventure, Disasterpeace (Composer) and Raphael Dely (Writer)!
Also, check out my Twitter for cool art, game dev stuff, and future projects.