BROK the InvestiGator is on its way to consoles, so I got in touch with Fabrice Breton to talk a bit about the game and its development. Come check it out!
PS4Blog: Good morning! Good to have you back with us. How’s everything going on your end?
Going great! Still busy despite the release, though!
PS4B: On that note, BROK will be making its way to PlayStation and Nintendo Switch later this year. How would you describe the game to someone who’s never heard about it?
BROK the InvestiGator is the first ever game to truly combine a traditional adventure game with full beat ’em up gameplay and some RPG elements. In addition, it is a detective story with deep characters and a narrative spanning over six chapters.
The console release will come a bit later this winter, as I’m currently preparing a “combat update” to improve this aspect of the game further!
PS4B: Are there any particular changes or features to consider for Brok on consoles when compared to the Steam version that launched in August?
Aside from the many bugs fixed, I’ve made various improvements everywhere, including new animations.
But the combat update I’ve mentioned will make the fights even more dynamic and fun! And I have more planned, like a local co-op mode in the future.
PS4B: The games you’ve previously published on consoles also ended up getting a physical release, so I was wondering if that’s also something you’re considering for Brok, especially since there’s already a physical CD and a physical art book in the works thanks to your successful Kickstarter campaign for the project.
Yes, I’m considering it, but I haven’t signed with any publisher yet, especially because I was waiting to know the players’ reception with the PC release to better estimate demand – which was great, it had a better-than-expected launch, and reviews are high! Hopefully, it can happen sometime next year.
PS4B: And now it’s time for us to go. Would you like to add anything ls?
It took six long years of hard work to develop BROK. I’m hoping you’ll enjoy it!