We’ll be working on a review for Lost in Play, so I got in touch with Happy Juice Games to talk a bit about the game and its development. Come check it out!
PS4Blog: Good morning! Thank you for joining us. Can you please help us get started by telling our readers a bit about yourself and your work?
Hi, we are a team of three people from Israel with a lot of experience in games and animation. We’ve worked before in the game industry, and we have also created for animation companies on prime-time television in Israel. We have known each other for a long time! We are very happy that we managed to raise money (thanks to our partners Joystick Venture!) and hire amazing people: animators, musicians, programmers, voice actors, scripters, and more.
PS4B: Lost in Play is ready to go on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
It’s a game of imagination. It’s like playing a nostalgic movie -like The NeverEnding Story. Remember when you were a child, and you could enter into wonderful worlds? This is the vibe in our game, an experience full of humor, a positive atmosphere, fluid gameplay, and a lot of nostalgia!
It’s a perfect experience for children and parents to enjoy together. A game that is a kind of a gateway into the point and click games genre.
PS4B: How long did it take to develop the game? Were there any hurdles or challenges you had to overcome during the process?
It took us almost four years to finish the game. It all started following our previous game, The Office Quest, which was created in collaboration with 11 Sheep.
We faced a lot of difficulties! Finding a publisher – it’s very frustrating to get a lot of NO – founding a company, hiring good employees, and finishing milestones on time, which we failed to do because we are three perfectionists. We wanted the game to be at a high level both visually and game-wise.
PS4B: I absolutely love the art for Lost in Play, so I was wondering if there’s a chance that a digital or physical art book is in the works.
We are planning to release a physical version of the game, including an art book. This will probably happen in early 2023!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we end this one?
As an indie team, I recommend starting a project that you really believe in because you will probably have to face a lot of difficulties, and it will be hard to finish it. Think about what your strengths are as a developer and focus on that for your game!