We’ll be working on a review for Lost in Play, so I got in touch with Happy Juice Games to talk a bit about the game and its development. Come check it out!
PS4Blog: Good morning! Thank you for joining us. Can you please help us get started by telling our readers a bit about yourself and your work?
Hi, we are a team of three people from Israel with a lot of experience in games and animation. We’ve worked before in the game industry, and we have also created for animation companies on prime-time television in Israel. We have known each other for a long time! We are very happy that we managed to raise money (thanks to our partners Joystick Venture!) and hire amazing people: animators, musicians, programmers, voice actors, scripters, and more.
PS4B: Lost in Play is ready to go on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
It’s a game of imagination. It’s like playing a nostalgic movie -like The NeverEnding Story. Remember when you were a child, and you could enter into wonderful worlds? This is the vibe in our game, an experience full of humor, a positive atmosphere, fluid gameplay, and a lot of nostalgia!
It’s a perfect experience for children and parents to enjoy together. A game that is a kind of a gateway into the point and click games genre.
PS4B: How long did it take to develop the game? Were there any hurdles or challenges you had to overcome during the process?
We faced a lot of difficulties! Finding a publisher – it’s very frustrating to get a lot of NO – founding a company, hiring good employees, and finishing milestones on time, which we failed to do because we are three perfectionists. We wanted the game to be at a high level both visually and game-wise.
PS4B: I absolutely love the art for Lost in Play, so I was wondering if there’s a chance that a digital or physical art book is in the works.
We are planning to release a physical version of the game, including an art book. This will probably happen in early 2023!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we end this one?
As an indie team, I recommend starting a project that you really believe in because you will probably have to face a lot of difficulties, and it will be hard to finish it. Think about what your strengths are as a developer and focus on that for your game!