[PS4Blog.net] Lienzo On Aztech Forgotten Gods

by EdEN, Owner

We’ll be working on a review for Aztech Forgotten Gods, so I got in touch with Lienzo to talk a bit about the game. Come check it out!

PS4Blog: Hi! Welcome back to PS4Blog.net. How’s everything on your end?

Hi! Thank you for having us, it’s certainly been a couple of crazy exciting days, but we cannot complain. We were really looking forward to announcing the game’s release date. It was by far the most asked question in our socials!

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PS4B: Aztech Forgotten Gods is on its way to PS4, PS5, and Nintendo Switch. What can you tell us about this new project?

It has definitely been an adventure to develop Aztech Forgotten Gods. For starters, it is by far our most ambitious project yet. It has a big sandbox for the player to explore and enjoy, exhilarating movement mechanics, big boss fights, and a deeply emotional story that ties everything together. We are excited to share the project with the world, and we hope that it can bring the beautiful Aztec mythology a little bit closer to those that might have never explored it in-depth. There is a lot to like.

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PS4B: How long did it take Lienzo to develop Aztech Forgotten Gods? Were there any particular hurdles or challenges you had to overcome during the development process?

It doesn’t quite feel like it, but it’s taken us over four years to develop Aztech. We started working on it just before we launched our previous title Mulaka, in early 2018. I believe the most difficult challenge we had to overcome during the development process was transitioning into a fully remote work environment pretty much overnight, once the pandemic started.

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PS4B: How did working on Mulaka improve the team’s process when working on Aztech Forgotten Gods?

It definitely did. Working on Mulaka was, in part, a learning experience for us in many different areas. It allowed us to grasp most of the concepts required for developing a 3D action-adventure game. It allowed us to recognize specific development mistakes that we were able to address early on with Aztech. It put us on the right track when it came to optimization practices which were particularly useful for platforms like the Nintendo Switch.

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PS4B: Mulaka has a physical edition thanks to a partnership with First Press Games, so I was wondering if there are any plans for Aztech Forgotten Gods to get the physical treatment?

It is every developer’s dream to be able to hold a copy of their game in their hands, and we are not the exception. We would love to have a physical edition for Aztech Forgotten Gods at some point down the line, but at this time, we don’t have anything to announce.

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PS4B: And now it’s time for us to go. Is there something else you’d like to add before we go?

I just want to thank you for opening up a space for us to talk about Aztech Forgotten Gods with your audience, we are really excited about the game, and we just can’t wait for it to be available worldwide on March 10!

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