We’ll be working on a review for RPGolf Legends, so I got in touch with ArticNet to talk a bit about the project. Come check it out!
PS4Blog: Hi! Good afternoon. Thank you for joining us today at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?
ArticNet is a small indie studio located in Osaka, Japan. It started in 2013 and first published RPGolf on mobile and PC in 2017 after a successful crowdfunding campaign. That was ArticNet’s first title.
I (Riccardo, hi everyone!) have been playing video games since the Atari 2600 era, so the passion has always been there 🙂
PS4B: And here you are to talk about RPGolf Legends. How would you describe the game to someone who’s never heard about it?
Have you ever played a golf game and felt the incredible urge to take a walk around? Good. Now keep in mind, if you ever played golf, what do you find on golf courses? Monsters, exactly. Grab your club and defend yourself!
…was it good enough? 😀
PS4B: How long did it take to develop the game? Were there any particular hurdles or challenges you had to overcome during development? Did the game change much between the initial concept phase and the game we’ll soon get to play on PS4, PS5, and Nintendo Switch?
Being an incredibly small team (me, another developer, a composer, and a pixel artist “when needed”), we had to wear multiple hats. Also, developing for so many platforms has been really overwhelming. But we made somehow made it through!
As for the game, we had just a couple of side features removed from the beginning (mining and lumberjacking) because we did not want to dilute the core concept too much.
What we did, though, was add a lot of side quests, a nice fishing minigame, golf tournaments, and a LOT of extra content! It should keep the player busy for a long while.
PS4B: Is there any chance we might get a physical release for RPGolf Legends on Playstation 4, PlayStation 5, or Nintendo’s console?
There are no plans for a physical release outside of Asia at the moment, but if the occasion arises, we and KEMCO together will definitely consider it!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
I am really thankful to all the people that worked together with me. Guillaume, Marco, and Jose, this game would not exist without you.
A big thank you to KEMCO too. You guys are amazing!
And to everybody else, please enjoy the game!