We’ll be working on a review for Timelie on Nintendo Switch, so I got in touch with Urnique Studio to talk a bit about the game. Come check it out!
PS4Blog: Hi! Thank you for joining us today. Can you please help us get started by letting our readers know a bit about yourself and your work?
Hello everyone! My name is Parimeth Wongsatayanon. You may call me James. I’m the creative director of Timelie and the co-founder of Urnique Studio in Bangkok, Thailand. I’m in charge of the story, narrative, and directing the game’s overall experience, as well as many other things that I couldn’t possibly list. I’m very pleased to be here!
PS4B: Timelie is out now on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
Timelie is a stealth puzzle game with time manipulation mechanics where you can use a precognition ability to control time in the same way as a media player application does. Players need to utilize future knowledge to plot their path and sneak past the enemies.
At first look, it may resemble the Square Enix GO series of games. The game, on the other hand, focuses on the journey and the relationship between the main characters, and as the game goes, it will become more complicated and mind-bending than the player might expect.
So it’s an indie adventure puzzler with a little hint of Fumito Ueda’s flair. We have gotten several comparisons from players to the ICO game, and we couldn’t be happier.
PS4B: How long did it take to develop Timelie? How much has the project changed from the initial concept phase to the game we can now enjoy on Nintendo’s console?
We spent a long time getting to where the game is now. Timelie started as a student project in 2015. Then, in 2016, we won the Microsoft prize and graduated in the same year. In terms of mechanics, the game during the time may have been similar to the current game. It was, however, a mobile phone game. Therefore, the theme and tone were different. Since I’m a big fan of Kojima-san, it was very MGS-like.
However, after graduating, we decided to establish a game studio, and as a result, we had to change the game to better fit the market at the time. As a result, the game has gone through several revisions. There is a mobile-y game version. There’s also a version that plays like an AA stealth game, with time manipulation.
However, we ran into some financial challenges, so we had to pause production for a few years. Once we had taken care of those issues, we decided to revisit the initial version and redesign it to better fit our experience and maximize its potential. Then it evolved into Timelie, which was released on PC last year. Yet, with the Nintendo Switch’s touchscreen, we also bring back several controls that were left out of the PC version, which might offer the game a unique experience that hadn’t been done before.
PS4B: Is there any chance we might get a physical release for Timelie? I’d love to have the game in my physical collection, with a small art book/making of booklet as its manual.
We’d love to get our hands on a physical copy too! That would be a lifelong dream come true. However, we currently have no plans for it. We’ve been talking about it with Zordix, our publisher. However, I think the chances are quite slim because Timelie is such a small game. But you never say never!
PS4B: Are you currently working on any new projects?
Yes, we’ve been working on a number of projects. We can’t say much about this for the time being, but we can’t wait to show gamers what we’ve been working on. We anticipate that 2022 will be an exciting year for us!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Timelie is a game that we are very passionate about. We’ve come a long way since we were students. We couldn’t be happier with how it turned out. If you enjoy puzzle and time manipulation games, this is the game for you. Please try the game. I don’t think you’ll be disappointed. We also have a free demo on the Nintendo eShop! Also, please follow us on Twitter as well as our Discord server.