[PS4Blog.net Interview] Navegante On Greak: Memories of Azur | PS4Blog.net
We had fun reviewing Greak: Memories of Azur on Nintendo Switch, so I got in touch with indie studio Navegante to talk a bit about the game. Come check it out!
PS4Blog: Good morning. Thank you for joining us today. Can you please help us get started by telling our readers a bit about yourself and your work?
Hello, my name is Rodrigo Fernandez, and I am the Co-Creator and Lead Programmer for Greak: Memories of Azur at Navegante.
PS4B: Greak: Memories of Azur is ready to go on PlayStation 5 and Nintendo Switch. What can you tell us about this project?
The game is a single-player hand-drawn puzzle platformer in which the player alternates control between the three characters, guiding each of them independently through an interconnected world where an invasion from an enemy faction is taking place.
PS4B: How long did it take to develop the game? Were there any hurdles or challenges you had to overcome during the process?
We have worked on the game for around two and a half years full time, but prior to that, we worked during our spare time on Greak. That was mostly a learning process where we experimented with many ideas and different art styles.
The biggest challenge was adjusting to completely working remotely as a team and also gaining the interest from the public to want to play the game.
PS4B: What was Bromio’s part in Greak: Memories of Azur?
Bromio gave us a lot of guidance in the early stages of the project on how to properly present the game at events and to the public. They have also helped out porting the game to Xbox Series X|S and Nintendo Switch.
PS4B: How did you end up working with Team17 as the publisher for Greak: Memories of Azur?
We met them at PAX West, and after such a positive reception from the audience, we wanted to take the game a step further. That’s when we decided to increase the game’s scope and work with an experienced publisher like Team 17 to help us fulfill our vision!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Thank you for the interview and the insightful questions! We made this game with our hearts, and we hope you enjoy playing Greak and that we can continue bringing quality and unique experiences to you in the future!