[PlayStation 4] Omno Review | PS4Blog.net
Omno from Studio Inkyfox and Future Friends Games is a charming and fun puzzle adventure on PlayStation 4. Learn more in our Omno review!
In Omno from one-person indie dev Jonas Manke – a.k.a. Studio Inkyfox – and Future Friends Games is a charming and fun puzzle adventure on PlayStation 4. You’ll take on a single-player journey of discovery through an ancient world full of wonders. You’ll discover a variety of creatures along the way as well as many glyphs as you try to unravel its mysteries. Everywhere you go, the light will guide you, and you will need to collect energy shards to make the most of your staff’s power so that you can bring back the light to every corner of the land.
The game started its path towards completion thanks to a Kickstarter campaign from way back in November 2018. Jonas had a €32,000 main goal for the project. Thanks to the support of more than 3,400 backers, the Kickstarter ended with a total of more than €97,000, which allowed it to hit a variety of stretch goals to improve the game’s animations, adding more puzzles, increasing the flora for each level, adding more lore, porting the game to PlayStation 4 and Nintendo Switch, and adding an extra Time Trial segment.
Once you wake up and start to explore your surroundings, you’ll walk with the left analog stick, moving the camera with the right one. You can jump with the X button and will need to press the Square button when near glyphs so that you can use your staff to light them up and translate their content. The Square button will also be used to interact with creatures or to smash rocks or stomp on some of the sturdier creatures. These will be added to your journal, along with information on the new creatures you meet, which you can check with the Circle button. As you take on new areas, you can press the Triangle button to learn how much you’ve actually explored. This will also show you a small map of your immediate surroundings, as well as point you towards your next objective.
Progress through each of the game’s chapters, and you’ll be able to harness the light to unlock new abilities. First up will be a quick dash you can use with the R1 button, which will send you forward over a short distance at high speed. This new ability can be used while on the ground or while jumping, which will come in handy to solve the puzzles you’ll run into during your time with Omno. The types of puzzles you’ll have to solve will include pushing around blocks to reach higher platforms, collecting energy to open up new paths and create walkways, or finding the right order in which you’ll need to jump and dash onto columns that react to your presence, increasing their height when approached, collecting the ancient spheres in each area, or finding the glowing cubes that will give you some insight on the journey at hand.
Once you reach the snowy Sag’Ya Valley and unlock the surf ability, you’ll get to quickly travel around by riding your staff by pressing and holding down the L2 button, as if riding a surfboard. This will allow you to move around the area at a much faster pace as you search for new animals and glyphs for your collection. While there are several collectibles and animals to find in each stage, the good news is that none of the trophies are missable since you can use chapter select to do some trophy cleanup as needed. You’ll be able to add a new Platinum trophy for your collection as long as you take your time exploring each area and don’t solve the last puzzle, and leave before you get 100%
Omno is a very relaxing experience, featuring a minimalist art style and a soundtrack that does a great job of complementing your journey. There are no enemies to battle and no risk of dying since if you fall down a pit or are swallowed by deep water, you quickly respawn at the last checkpoint you activated. You’re looking at around 4-5 hours to complete this very chill and relaxing single-player experience. Omno is out on PlayStation 4 with an $18.99 asking price.
This Omno review is based on a PlayStation 4 copy provided by Future Friends Games.