Lost At Sea from Fizbin and Headup Games is a walking simulator on a mysterious island full of memories. Check our Lost At Sea review!
Lost At Sea tells the story of Anna, who, in the later stages of her life, has come to be alone. To live her new future, she will first have to take stock of her past. Construct her memories by finding objects and solving puzzles on a strange island, and face the question we all face eventually: “Did I do it right?”
Lost At Sea begins as you are on an emergency boat, and you see an island in the distance. After a few manipulations on the boat, you’ll be on your way towards the island to begin your adventure. One of the first things that I noticed in my adventure is that Lost At Sea doesn’t tell you much about the objectives to complete, so you’ll be mostly on your own to figure out what to do. This can make for a confusing start as you wander around the island, sometimes finding locations of interest and finding the memories scattered in those locations, only to be wondering what these memories are for.
As for the gameplay, this is a walking simulator, so you’ll be walking around the island to find different locations to interact with. As you discover memory fragments, the main character will mention how this object related to her previous life. The item will also be added to your compass, which is your only tool in this adventure. Once you’ve found all the memories of a location, then the compass will be able to restore the memory fragment.
Your only enemies on the island in this 2-3 hours long adventure are the incarnations of the memories themselves, which will haunt you from time to time. It is mentioned that you must look at your fears directly if you want to overcome them. The memories that attack you are quite aggressive, so if you’re not careful, they will overcome you, forcing you to go back to the last checkpoint you passed.
I do need to mention a weird issue I encountered as I was beginning my run. I got off the boat and accidentally walked into the water. This made my character die, but since I hadn’t activated a checkpoint, I wasn’t able to respawn. The only way to fix this was to restart the game and not make the same mistake again. Another thing is that you can’t pause the game, which for most games, is done by pressing the Options button on your DualShock 4 controller.
As for the presentation, the island is well designed, and the ocean was very nice to look at. Most locations are saturated towards a red palette which personally wasn’t to my taste. There is no background soundtrack, and you’ll mostly hear some sound effects here and there or when the memories are attacking you.
This game includes a Platinum that can be achieved in 2-3 hours, and the trophies breakdown is 5 Gold trophies and 17 Silver trophies before you can add a new Platinum to your list. The trophies will be awarded for completing each location and all of their memories.
Lost At Sea is a walking simulator set on a mysterious island, and it does have a bit of a confusing start. The island is beautiful, and the locations are great to explore, but the lack of an initial explanation can get in the way. Your mileage with the game might vary, depending on how you feel about walking simulators and the overall tone of the game.
If you would like a walkthrough to help to achieve the Platinum, here’s a trophy guide that can help you:
This Lost At Sea review is based on a PlayStation copy provided by Headup Games.