[PS4Blog.net Interview] Sarepta On My Child Lebensborn | PS4Blog.net
We’ll be working on a review for My Child Lebensborn, so I got in touch with Sarepta to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by introducing yourself to our readers?
My Child Lebensborn is a co-development between the production company Teknopilot and game development company Sarepta studio. Our development was lead by CEO Elin Festøy and game designer Catharina Due Bøhler.
PS4B: And now My Child Lebensborn is ready to go on Nintendo Switch and PlayStation 4. How would you describe the game to someone who’s never heard about it?
My Child Lebensborn is a story-driven nature game where you play as the adoptive parent of a young Lebensborn child in Norway after World War II. You take care of the day-to-day activities such as cooking, bathing, and playing while trying to make ends meet. As your child begins school, you will need to tend to their emotional needs and answer difficult questions about why they are hated by society.
PS4B: How long did it take to develop the game? Were there any particular hurdles or challenges you had to overcome during the process?
The game development took roughly three years. For us, the start and end were quite challenging. We spent a long time initially researching the topic and finding the correct way to tell the story of the child in an honest way. The ending was also a particular challenge for us as it goes into something so dark that we just didn’t know how to write it. Luckily we got help from someone with in-depth knowledge of the topic.
PS4B: Are there any differences between the PlayStation 4 and the Nintendo Switch versions of My Child Lebensborn?
No, there are not. The ports were created by our publishing partner, East2West, so both versions are the same.
PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this one?
We are very happy and excited to bring this game to a wider audience, as we believe this game reflects how hatred creates victims even in times of peace and creates empathy and kindness.