[Nintendo Switch] Long Ago: A Puzzle Tale Review | PS4Blog.net
Long Ago: A Puzzle Tale from GrimTalin is a colorful and relaxing puzzle game adventure on Nintendo Switch. Check out our Long Ago: A Puzzle Tale review!
In Long Ago: A Puzzle Tale from GrimTalin, you’ll be taking on a colorful and relaxing puzzle game adventure on Nintendo Switch. It tells a tale of a young and brave Princess who strives for freedom. As expected, everyone around her tries to keep her in line with the status quo, but in her future lies a journey, no unlike that of a fairy tale. The story will be fully voice-acted and told in rhyme as you take on a Campaign Mode that will consist of 80 levels – and 30 variations – that are grouped into five chapters.
As you move from one chapter to the next, you’ll experience a new visual theme, get to listen to new music tracks, and will start to have to consider new gameplay mechanics so that you can collect all of the feathers in each level – or all the coins in the optional levels – to 100% the game. You can also collect up to three gems in the optional levels if you manage to complete them within a set number of moves. You’ll bounce on signs, activate statues, travel through logs, light up lanterns, rotate bridges, use portals to warp around a level, and more.
The controls for this relaxing and chill puzzle adventure are simple and to the point, and you can customize them to your liking. You can have them set so that the ball you control moves when you press a direction on the left analog stick or the D-Pad, press a direction on the left analog stick or the D-Pad and then press the A button, or hold a direction first on the left analog stick or the D-Pad and then let go to send the ball moving in that direction. The ball won’t stop rolling until it hits stone or something that just won’t budge. That means that if it hits, say, a sign, it might change direction and continue rolling. If you make a mistake, just press the B button to undo your last move. If you need to rotate the level, press the ZL and ZR buttons.
As you play a level and move the ball around, a bar will start to fill up on the left side of the screen. Once it’s full, you can press the Y button to use the optional hints system so that you can get a nudge in the right direction. There is no penalty for using the hints system, so it’s up to you to decide if you want to use it or avoid it. For regular stages, you have a moves limit, and if you don’t collect all feathers before running out of moves, you’ll fail the level.
Long Ago: A Puzzle Tale has an in-game achievements system with 26 objectives for you to complete. These in-game achievements include objectives such as completing all levels in each of the game’s five chapters, completing all optional levels in each chapter, collecting three gems in all levels from each chapter, spending lots of coins to change the ball’s look, using the optional hints system at least once, having at least 100 coins in your purse, activating 20 monk statues, breaking 30 pots, or opening 15 gates, to name some examples.
Long Ago: A Puzzle Tale is a fun and colorful puzzle adventure that is very relaxing since it can be played at your own pace. It has a fairy tale-like story told in rhyme with voice acting. It has over 80 levels to play, a solid difficulty curve, and a chill soundtrack, all for a $9.99 asking price.
This Long Ago: A Puzzle Tale review is based on a Nintendo Switch copy provided by GrimTalin.