We’ll be working on a review for Dark Nights with Poe and Munro, so I got in touch with D’Avekki Studios to talk a bit about the game and its development. Come check it out!
PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?
We’re Lynda and Tim, a husband-and-wife team, and we’ve been working together as D’Avekki Studios for 17 years (yikes!) We’re particular fans of FMV games, ever since playing games such as Tex Murphy’s Under a Killing Moon in the nineties. Over the last few years, we’ve made three ourselves: The Infectious Madness of Doctor Dekker, The Shapeshifting Detective, and now Dark Nights with Poe and Munro.
PS4B: On that note, Dark Nights with Poe and Munro is ready to go on PlayStation! What can you tell us about this particular project?
Dark Nights with Poe and Munro is a game in the form of a TV series. It’s about these two local radio hosts who get caught up in six different supernatural adventures, and the player has to help them stay alive in the face of stalkers, ghosts, demons, and so on… all while trying to keep their relationship secret. It has elements of The X-Files mixed with the Britishness of the (Old) Avengers. Some people have compared it to Twin Peaks and Welcome to Night Vale… all comparisons we’re very happy with!
PS4B: What drove you to work on a prequel of stories set before The Shapeshifting Detective?
Well, the original idea was to work on a small “palette cleansing” project before getting stuck into Pocket Dreadfuls – our next big FMV game in development at the time. The idea of telling six short stories and turning it into an anthology-style TV series sounded like it would be fun to make. As it turned out, with all the different locations and cast and editing required, Dark Nights was our biggest project to date!
PS4B: The Infectious Madness of Doctor Dekker and The Shapeshifting Detective both got limited physical print runs in the past, so I was wondering if there were any plans to give Dark Nights with Poe and Munro the same treatment.
Well, we hope so… but we can’t possibly say! We are working with someone to get a PlayStation 4 edition off the ground to complete the trilogy, but there’s nothing to confirm yet.
PS4B: How go things for the Nintendo Switch version for Dark Knights with Poe and Munro?
The Nintendo Switch version has been delayed mainly due to a memory leak bug in Unity. That’s been patched now, and we’re just putting the final touches on it before submission. It’s at least another month away, though, but hopefully not much longer than that!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
We’d just like to say a big thank you to all the players! FMV isn’t a massive genre, so it’s the fans that keep us going. On that note, we can usually be found hanging out on Twitter, so please come and say hi!