Redout: Space Assault is a good looking 3D space shooter set during the colonization of Mars. Read our thoughts about it in our Redout: Space Assault review!
Redout: Space Assault puts you in control of a Super Orbital Recon Fighter during the colonization of Mars. A thrilling combination of fast-paced action with roguelike elements is at the core of this single-player gaming experience. Intense dogfights using a wide range of weaponry are set in an incredibly detailed universe with stunning visuals.
You are a Super Orbital Recon Fighter in Redout: Space Assault, a game set during the events of the Mars colonization. It doesn’t appear like it’s going to be a smooth process because there are tons of enemy ships everywhere! You’ll be taking on a space shooter that does share some elements from the beloved Star Fox series, which is definitely not a bad thing!
Redout: Space Assault is divided into nine chapters, and each one is split into different stages. You’ll be advancing automatically through the stages over pre-determined paths, and you’ll have to shoot wave after wave of enemy ships that will often line up in front of you in a scripted manner. When your ship gets hit too much, it will explode. There aren’t many consequences for this because you’ll just restart right where your last ship exploded so that you can carry on with your journey.
By default, the ship will be shooting automatically, but you can turn it off in the settings and attack manually using the L2 button – which is the setting I used to play this one for our Redout: Space Assault review. You won’t be able to control the aim of where your ship shoots since it will just shoot in front of it. Instead of aiming with the right analog stick, as you’d expect, you’ll be playing in a way that will remind you of classic on-rails shooters.
Each level has different objectives, and when you manage to clear them, you’ll get extra money. The money you earn can be used to upgrade your ship and acquire cards. Cards are random bonuses available for the next stage, such as better hull resistance, better shield, and so on. You can also spend money on manually upgrading specific traits of your ship, which becomes mandatory as you progress and the stages get harder.
One point that I haven’t mentioned yet is the story, which I think is one of the weakest aspects of this game. Before each stage, you’ll see a short cut-scene featuring a few lines of dialogues explaining why you have to fight in this sector… and that’s it. The story felt uninspired, and as I progressed, it didn’t feel really engaging, which reminded me more of the almost non-existent story you’d get from the old-school shoot ’em ups.
As for the game’s presentation, it’s a really good-looking game. It runs at 60 frames per second and has vivid colors and very crisp visuals. The soundtrack is also catchy, and I particularly liked the menu theme between the different stages. Oh, and as has been the case with many recent releases, the fan on my PlayStation 4 went into overdrive as soon as I got to start the game.
Trophies are awarded for completing the main chapters, beating the bosses, and accomplishing some feats like equipping different weapons. I thought it was strange that chapters 1 to 5 had Gold trophies for their completion, while trophies you can get for completing Chapters 6 to 9 are only Bronze trophies. I would have expected these to be the other way around, but it’s not a deal-breaker.
Redout: Space Assault is a good-looking game with shallow gameplay mechanics. As long as you shoot at everything that moves, you’ll be able to survive. The levels were fun to play, but the story is underwhelming, and the gameplay can get a bit repetitive. Redout: Space Assault is out on PlayStation 4 with a $9.99 asking price.
This Redout: Space Assault review is based on a PlayStation 4 code provided by 34BigThings.