[PS4Blog.net Interview] Melos Han-Tani On Anodyne 2 | PS4Blog.net
We’ll be working on a review for Anodyne 2: Return to Dust, so I got in touch with Melos Han-Tani to talk a bit about the game. Come check it out!
PS4Blog: Hi! Thank you for joining us this morning. How are things on your end?
Hi! Things are going well for us. We’re in the middle of making our next game, “S.”
PS4B: On that note, Anodyne 2: Return to Dust is ready to go, with a February 18 release on PS4, PS5, and Nintendo Switch. How would you describe the game to someone who’s never heard about it?
I would probably use the store description! In Anodyne 2, you run, jump, and drive across vast, dreamy 3D landscapes. You also shrink into surreal, 2D dungeons inside of characters’ bodies. In the game, you’ll travel the world, meet strange people, and save the world from the dangerous Nano Dust. There’s no need to play Anodyne 1 in order to enjoy Anodyne 2.
PS4B: How long did it take to develop this sequel? Have there been any changes introduced to Anodyne 2 from its original Steam release to the new console versions?
It took us about 1.5 years, and there are no changes.
PS4B: Last time, we discussed the possibility of Anodyne getting a physical edition on PS4 or Nintendo Switch. Now that the sequel has been completed, perhaps we can get an Anodyne Anthology that packs together both games on a PS4 disc/Nintendo Switch cartridge?
There are no plans for that, but it’s an interesting idea! It would require a lot of coordination between separate parties, which is why we haven’t considered it yet.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add?
Please look forward to Anodyne 2 when it comes out on consoles next month! It’ll definitely be a memorable experience for anyone curious to take the plunge into its world.