[PS4Blog.net Interview] Snowman On The Alto Collection | PS4Blog.net
We’re working on a review for The Alto Collection, so I got in touch with Snowman Senior Producer and Lead Producer Andrew Schimmel to talk a bit about the game. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?
Snowman is a small studio at the center of artful experiences. Whether as a developer or a creative partner, our goal has always been the same: to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while. Founded in 2012 with the release of the to-do app Checkmark, we went on to launch Shifts, Circles, and Super Squares before collaborating with Harry Nesbitt on Alto’s Adventure and Alto’s Odyssey. In September 2019, Snowman released Where Cards Fall and Skate City exclusively on Apple Arcade. We are currently working on new titles that we can’t wait to share more about when the time is right!
PS4B: The Alto Collection is out now on PlayStation 4, and will be making it’s way soon to the Nintendo Switch. What can you tell us about this release?
For the first time ever, we have combined Alto’s Adventure and Alto’s Odyssey into a unified experience that brings both games to PlayStation 4 along with Xbox and Nintendo Switch. With this collection, we are offering more ways to explore the ivory snows and endless deserts.
It felt like a natural next step to take both Alto titles beyond a mobile experience, and it’s exciting to do so on these iconic platforms that many of us grew up with!
PS4B: How long did it take to bring the collection to console? Were there any particular hurdles or challenges you had to overcome?
We’ve been preparing for the ports in various stages for about two years but felt that the time was right for a new adventure. The main challenge we faced is really just expanding outside of the mobile ecosystem we are familiar with into the new territories of PC and Console.
Thankfully, we received a lot of support from our platform partners when it came to learning the requirements and intricacies of each porting process. We also couldn’t have done this without the continued support of Serenity Forge, who developed The Alto Collection alongside Team Alto.
PS4B: Is there a tentative release date for The Alto Collection on Nintendo Switch?
There is currently no release date we can share, but we look forward to making an announcement soon.
PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this interview?
You can find out more about The Alto Collection by visiting the game’s website.